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Messages 5468 - 5497 of 6730   Oldest  |  < Older  |  Newer >  |  Newest
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5468
... Remember, however, that most indirect-fire artillery pieces had NO direct fire sights. They weren't designed for direct fire, they traverse and...
Wulf Corbett
wulfcorbett
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Nov 1, 2002
10:25 am
5469
... I wish I could help there Wulf, I really do. I have compiled the FAQ stuff and sent them in for answers, but Marc is busy doing CORE Command stuff right...
saskdemoteam
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Nov 1, 2002
10:37 am
5470
... FAQ ... Command ... official ... It doesn't worry me enormously (considering I play with an expanded skirmish scale ruleset, on hexmaps, ignoring TV, and...
Wulf Corbett
wulfcorbett
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Nov 1, 2002
10:53 am
5471
... GK still sells way too well for it to be cancelled. T8 is getting a big push right now because this is pretty much it's last hurrah. If the Players Guide...
saskdemoteam
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Nov 1, 2002
11:17 am
5472
... to ... here. ... <big snip> There, told you I was soliciting a response :-) Wulf...
Wulf Corbett
wulfcorbett
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Nov 1, 2002
11:54 am
5473
... Keep in mind, I am only a volunteer who has access to all the lists, and runs the FAQs, so my response is not official, but I believe it's accurate. ...
saskdemoteam
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Nov 1, 2002
11:57 am
5474
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the GearKrieg group. File : /GK_R_FAQ.txt...
GearKrieg@yahoogroups...
Send Email
Nov 1, 2002
1:06 pm
5475
I have uploaded an unofficial version of the Rules FAQ to the files section. Have fun. Point out major errors, but keep in mind, most of this came out very...
saskdemoteam
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Nov 1, 2002
1:08 pm
5476
Greetings John Here's one from: 5.2.4 CAN I TURN AROUND AND STILL BE STATIONARY? You've put "Vehicles can make a SINGLE sixty-degree turn and remain...
Nick Wesson
mercuriusmob...
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Nov 1, 2002
2:01 pm
5477
... Thanks for the feedback and thank yous. That makes all the difference. Really. Without thanks and feedback, there is *no* incentive to do these things. ...
saskdemoteam
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Nov 1, 2002
2:06 pm
5478
... difference. Here's another 'thank you' :-) Apart from the points already noted, personally I'm still not sure about Sidekicks... but maybe that's just me! ...
Wulf Corbett
wulfcorbett
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Nov 1, 2002
3:01 pm
5479
... Wulf, just cross reference the CP allotment against what character creation CP allotment is for whichever level. A level 1 sidekick (10 CPs) has the same...
saskdemoteam
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Nov 1, 2002
3:27 pm
5480
... a - ... Howdy, Let's say a mod of -4, just to split the difference. Also, I do not think that direct-fire mode applies to mortars, correct? (although I...
Greg
draggamg
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Nov 1, 2002
4:09 pm
5481
... Well, -5 means 'no sights', which would be accurate... however, it does make it next to impossible to hit! ... Mortars should have no direct fire mode at...
Wulf Corbett
wulfcorbett
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Nov 1, 2002
7:04 pm
5482
On Fri, 01 Nov 2002 09:25:47 -0600, Saskdemoteam ... Hmm... I remember the first edition had lots of highly unlikely acrobatic Gear moves, but not much on the...
Wulf Corbett
wulfcorbett
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Nov 1, 2002
7:09 pm
5483
Howdy, The reference to trigger-fired mortars is from the 60's IIRC. Seems that some of the larger US naval vessels in the Mekong Delta had 4.2" mortars on...
Greg
draggamg
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Nov 1, 2002
8:07 pm
5484
... The 2nd ed. Duelits's Handbook is about the same, but cleaned up a lot. The huge lists of maneuvers have been replaced with 4 or 5 more comprehensive ones....
saskdemoteam
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Nov 2, 2002
12:58 am
5485
On Fri, 01 Nov 2002 18:57:04 -0600, Saskdemoteam ... Is this new to 2nd ed.? I can dig my 1st ed out from wherever it is if I've just missed/forgotten it. Wulf...
Wulf Corbett
wulfcorbett
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Nov 2, 2002
1:15 am
5486
... Yup, it's a supplement for Tactical Miniatures rules, and has a few cool things such as: Generic terrain Obscurement Wall damage point capacity Info on...
saskdemoteam
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Nov 2, 2002
1:28 am
5487
Thanks John, Will do. Jim ... __________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/...
Jim Mead
majormaxum
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Nov 2, 2002
5:36 pm
5488
Cool Steve, Sounds like a really good adventure there. I hadn't thought of using Grel stats. Somebody else might have mentioned Grels before but I didn't make...
Jim Mead
majormaxum
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Nov 2, 2002
5:46 pm
5489
Your right Wulf, Fire Control of -5 is correct. I am Hoping that, with their re-structuring in August, that after DP9s current string of projects that they ...
Jim Mead
majormaxum
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Nov 2, 2002
5:51 pm
5490
On Sat, 2 Nov 2002 09:51:17 -0800 (PST), Jim Mead ... yes, but with the already cripplingly low numbers in GK, I'd be inclined to go for -4 or -3 just to get...
Wulf Corbett
wulfcorbett
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Nov 2, 2002
5:59 pm
5491
I Hope your wrong on that one Wulf, Not to put down T8, but it would seem the logical choice. In the the Gaming groups in Seattle, and I know quite a few,...
Jim Mead
majormaxum
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Nov 2, 2002
6:04 pm
5492
... Hi John, I'm Working on it. :) Jim __________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now ...
Jim Mead
majormaxum
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Nov 2, 2002
6:08 pm
5493
Hey John, This is very appreciated. With Gear Krieg's rules now spread out over several books, a FAQ list is very necessary. Thanks, Jim ... ...
Jim Mead
majormaxum
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Nov 2, 2002
6:15 pm
5494
... Yes -5 would make it hard for indirect fire Artillery to hit in direct fire mode, which I think would be a good thing. Correct me if I'm wrong, but isn't...
Jim Mead
majormaxum
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Nov 2, 2002
6:21 pm
5495
... Hey Wulf, I liked the HG 2nd edition myself, although it did leave out the vehicle construction rules, the POD was very nice to give it to us for free on...
Jim Mead
majormaxum
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Nov 2, 2002
6:26 pm
5496
The Technology should be workable in Gear Krieg Greg, Its not like your PC is developing a Sour Krout Seeking Luftfortress Buster Missle ( Yes one of my other...
Jim Mead
majormaxum
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Nov 2, 2002
6:34 pm
5497
Hmmm, Thanks for this info Wulf. Well I guess when we play TAC we will have to hash that out ahead of time whats on the guns. As for the RPG, I will probably...
Jim Mead
majormaxum
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Nov 2, 2002
6:38 pm
Messages 5468 - 5497 of 6730   Oldest  |  < Older  |  Newer >  |  Newest
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