... board ... Lesson one, Grasshopper, never, but never, under any circumstances, fight from inside a stationary vehicle. Far better to dig in somewhere close,...
Trust me, Lesson learned. Had the game not been so add-hock I'd likely have thought about my set-up and forces a bit more. The game was really more of a...
So, I finally got my wife to play GK with me last night. Now you have to understand, Jenn, she is a lifelong gamer, but not as hardcore as me and never a...
Well, everyone went quiet again. For us Americans I'm sure it's Labor Day holiday quiet - everyone being gone on vacations. I'll post anyhow. My friends and...
... lot ... I've been looking at the discussion on RoF on the SilCORE list with interest. Basically, the idea is to give multiple hits instead of additional...
Well, without seeing it in action it sounds worth lookign in to. However, the problem is that Infantry on Infantry is already slow- going as it is. You...
... it ... I think you mean 'bear', unless your infantry are nude :-) I have now reread the SilCORE rule discussion, and I was slightly generous to the firer,...
CORRECTION ... MoS ... I've now realised I was giving a bonus to hit AND higher damage! So my ideal rule would be: When firing with a RoF weapon, roll to hit...
I'm not sure I'm sold on that, myself. I mean first of all it seems like it'd slow combat down some. My problem is that with SMGs at point blanks it really...
... I think the point was to avoid excessive damage from a single shot. It's not my rule, remember, it came from the SilCORE list. I DO like the idea of...
... seems ... I'm not sure it'd slow things down appreciably, it's just a couple more damages to track at most. Your second point is more important. It's...
Ah, I see your point now. Thisis also going to prevent quad 20mm from taking out takns and such as well. Each shot is being treated as an individual shot. My...
... IMO, the infantry in GK is far too resilient. It should take a couple of hits at most to put a man out of action. BTW, I have been toying with the idea of...
... couple of hits at most to put a man out of action. ... My idea might improve that, given that there will be more hits (and the average infantryman has no...
This has probably been asked, but, sorry, I'm new to the group. Has anyone found good sources for decals for 1/100th? I can find plenty of info on painting...
... for ... etc. ... 1/100 or 15mm are a bit rarer than other scales, so accesories are a bit thin on the ground. I'd suggest checking out the websites of ...
A somewhat simpler rule was proposed somewhere by Mr. Saskdemoteam, it was roguhly this: Infantry firing non anti-tank weapons do not add ROF to the damage ...
... multipliers ... Yes, but I like the idea that high-RoF weapons get multiple hits. That is what happens in reality, it's all a matter of how to represent it...
... Ah, but in my original post, this was to replace the RoF vs tanks, not infantry. RoF vs Infantry -> adds to MoS (as book) Vehicle RoF vs Vehicle RoF ->...
Kinda what I was noticing. Oh well. Just picked up the axis weapons packs. Spiffy. 'Course now I need to get the axis source book so I know what half...
... You can get some from the "Quality castings" section on the old glory 15s site. It's under Miscellaneous. http://www.oldglory15s.com/ No idea about...
On Thu, 04 Sep 2003 09:39:30 -0600, SaskDemoTeam ... Very true, but it's also a different rule for each, and that always annoyed me about the original rules. ...
I can understand your desire here, but keep in mind too that with the abstracted ROF you are not getting as many hits as you likely would. I mean 10 men with...
Beware the curse of genericism. I think it is a mistake for game systems tryign to make one rule fit all sorts. I honestly think that people make too huge a...
... Normally (some people don't), we try and go for what the end result is, rather than what causes it. Sure, SMGs are goin to get more hits, but what do...
On Thu, 04 Sep 2003 17:22:51 -0000, "Eli Arndt" ... True. As I said, it's a balance between realism and complexity. In reality, only a tiny percent of ammo...
What if infantry squads were given Damage Threshholds instead of damage points. I mean, it could work very much like behicles. When you do light damage to a...
On Fri, 05 Sep 2003 01:38:02 -0000, "Eli Arndt" ... You'd have to change rules on weapons use (RoF, etc). It would work, I'm sure, in Tac, but I play a mixed...