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Messages 1352 - 1381 of 1681   Oldest  |  < Older  |  Newer >  |  Newest
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1352
Does anyone have scans, copies, etc of the SAGA articles in Dragon #240 and/or #264? I'm putting together a campaign that may need the information in those ...
Kelvin Green
thekelvingreen
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Sep 16, 2004
12:50 am
1353
I thought I'd best introduce myself, after bowling in here with a request for information! :) I'm a lapsed roleplayer who's known about SAGA since its release...
Kelvin Green
thekelvingreen
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Sep 16, 2004
3:30 am
1354
Still no one around eh? Just thought I'd mention for those who haven't taken a look at it that the recently-released Eberron campaign setting for D&D3.5 would...
Kelvin Green
thekelvingreen
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Sep 21, 2004
5:35 am
1355
Out of curiosity, what makes Eberron "tailor-made" for SAGA? ... From: Kelvin Green To: NoDice@yahoogroups.com Sent: Monday, September 20, 2004 10:35 PM ...
Lazarus
mistergone2001
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Sep 21, 2004
5:45 am
1356
... K: Mainly it's the "pulp" feel of the setting. The creators regularly describe the setting as fast-moving and pulpy, and then they try to marry it to the...
Kelvin Green
thekelvingreen
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Sep 21, 2004
3:59 pm
1357
... K: I also forgot to mention that Eberron makes use of an "action points" mechanice to capture the pulp feel, in which players spend a certain number of...
Kelvin Green
thekelvingreen
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Sep 21, 2004
6:27 pm
1358
I just want to bitch and moan for a minute... : ) Was I the only one that saw the Wheel of Time RPG and thought "Wow, with the way weaves are described in the...
martinwalser@...
martywalser
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Sep 21, 2004
10:18 pm
1359
Some magic questions Summoning 1) Okay, this one shows my Cthulhu-playing roots. :) As written in DL5A, it would appear that there's no "binding" half to...
Kelvin Green
thekelvingreen
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Sep 22, 2004
6:44 am
1360
From: "Kelvin Green" <kelvin_green@...> ... No, the effect (you're over THERE now) is permanent, and the spell would be of instant duration. If you...
the GreyOrm
greyorm
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Sep 22, 2004
11:15 pm
1361
... be beyond a DL5A sorcerer (and, heck, even modern earth science). K: I suppose it is! :) I'd guess that a sorceror who can create food can, er, create...
Kelvin Green
thekelvingreen
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Sep 23, 2004
1:37 am
1362
I reverse engineer it. I make d20 material conversions that players or I want into SAGA game mechanics for my players. Either I do it myself or in conjunction...
chainpunch
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Sep 25, 2004
1:32 pm
1363
Dragon #240 - Saga of the Mists Use the story driven SAGA system to drive the mysteries of your Ravenloft campaign. Dragon #264 - Saga of the Masque Simple...
chainpunch
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Sep 25, 2004
1:54 pm
1364
... K: Good for you. I agree with you completely. :)...
Kelvin Green
thekelvingreen
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Sep 25, 2004
3:11 pm
1365
... K: So how useful and in-depth are they? I don't want to run a Ravenloft/MotRD SAGA game, but I did want to make use of some of the ideas (period firearms,...
Kelvin Green
thekelvingreen
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Sep 25, 2004
3:14 pm
1366
In a message dated 9/25/04 10:15:30 AM Central Daylight Time, kelvin_green@... writes: K: So how useful and in-depth are they? I don't want to run a ...
mlmartin97@...
mlmartin97
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Sep 25, 2004
3:16 pm
1367
... vampires). ... brief paragraph on them in Saga of the Mists, but Steve did them better than I did); undead stats can be found in the DL:5A box or the ...
Kelvin Green
thekelvingreen
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Sep 25, 2004
6:20 pm
1368
... spell points in a d20 world. It would have to be based on a combination of level and stats, so high stat characters get a small bonus at the beginning,...
wyvern40
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Sep 28, 2004
6:58 am
1369
Hi there, I had a thought the other day... I've seen many great adaptations of the Saga rules, but aside from Steve Kenson's Star Wars Saga, it seems like...
wyvern40
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Sep 28, 2004
7:06 am
1370
... So I ... I think your decision to use MSH Saga for a sci fi game is a good choice. I'm not that familiar with those rules, but from what I understand they...
Havard Faanes
havardfaa
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Sep 28, 2004
11:13 am
1371
... K: I'm with Havard. "Cosmic Saga" sounds cool. :) Of the original choices, I like "Space Saga" better....
Kelvin Green
thekelvingreen
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Sep 28, 2004
7:51 pm
1372
I fully expect this to be a "it's in the Companion" answer, but I thought I'd give it a go... Has anyone encountered any good rules for mass/unit combat in the...
Kelvin Green
thekelvingreen
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Sep 28, 2004
8:55 pm
1373
In a message dated 9/28/04 4:03:40 PM Central Daylight Time, kelvin_green@... writes: Has anyone encountered any good rules for mass/unit combat in...
mlmartin97@...
mlmartin97
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Sep 28, 2004
9:05 pm
1374
... _good_ is another question. :-) I've never used them, but they looked rather clunky. K: Okay. I can get hold of Steel easily, so I'll have a look at...
Kelvin Green
thekelvingreen
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Sep 29, 2004
2:19 am
1375
... I know that's how it works in DL Saga, but I how does it work in Marvel Saga? For example, in Marvel Saga there are only four suits (plus Doom), so how do...
wyvern40
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Sep 30, 2004
5:40 am
1376
... Your ability code is based on the number of cards you assign to the ability that also match the abiity's suit. If you assign a Doom card then the ability...
Scott
freeform22000
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Sep 30, 2004
8:53 am
1377
... So if you don't assign a Doom card or a matching suit you get a D then? ... when ... skills ... favorite RPG! Thanks, that was immensely helpful! Just two...
wyvern40
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Oct 2, 2004
6:06 am
1378
... That's correct! Three matching cards gets an A Two get a B One gets a C None get a D, and A Doom makes it an X no matter what else you assign. ... Yes, you...
Scott
freeform22000
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Oct 2, 2004
8:11 am
1379
I'm not too strong on probabilites and the like, and even less sure of how they apply in a diceless system, which is why I'm going to ask the audience as it...
Kelvin Green
thekelvingreen
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Oct 3, 2004
12:13 am
1380
I'm probably being dim here, but I can't find any reference to languages in the DL5A book. I'd have guessed that number of languages known and fluency would be...
Kelvin Green
thekelvingreen
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Oct 3, 2004
12:15 am
1381
A rumours table is a pretty good idea Kevin, :) Here is one way you could do it: Make three lists of 9 rumours, each list belonging to one category (False, ...
Havard Faanes
havardfaa
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Oct 3, 2004
11:53 am
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