I'm still working on a combat model for everybody trying to program this clone. However, I have two little snags. I'm going to let everybody see my thinking,...
What I'd suggest for armour is that each armour be given a difficulty rating of some sort, and perhaps a damage differential for each type of armour ...
... It is my belief that a modern computer and a modern language could handle this sort of thing for as many people as would be desired up to around probably...
For armour/weapons I was thinking about something along these lines: Every weapon has a penetration factor and every armour has a protection factor. Have each...
Weeee. My first post after several years of lurking. I realize I am about to suggest plagiarism here, but... There are numerous Pen and Paper RPG systems that...
... Forgive me if I'm being too simple, or missing the point, but your description sounds exactly like the solution! Current DL model: compare weapon...
OK, those were some good comments that still don't make a formula. I keep going through this in my head, looking for the model with the fewest number of...
... True. ;-) ... Agreed. I like the smaller number of numbers DL presents through the game engine... although it would be nice for "by the numbers" players...
... the game engine... although it would be nice for "by the numbers" players to provide a sort of "clue book" that outlines everything. ;-) ... damage...
This thread concerning a new combat model for a DL clone is exceedingly interesting. I, also, have been very fond of the DL combat system for its more...
... Mainly (as I think Andrew also opined) for ease of tweaking. It's just easier to balance two independent formulas than to balance a single formula that...
... just easier to balance two independent formulas than to balance a single formula that affects more than one thing. ... take fifteen minutes because nobody...
... Sami: Hermits are a nice alternative to more traditional "monkey &/or abbot healers". (Heir, Monk, Hermit, Hermit yields a very strong 40 year old, with...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the darklands group. File :...
darklands@yahoogroups...
Feb 9, 2004 11:56 am
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First release of C#/GDI+ cversion. At the moment, only does start screen, parts of CreateParty screen, and just the bubbling bit of the create character...
Hello, I'm running Darklands with Dosbox. It works fine, the game is slow but it's not a real problem. However, I can't scroll the screen when I'm in combat...
You are pressing the shift key aren't you? The map won't scroll unless you press shift. It's in the manual on page 31. If you don't have it I can send you a...
Thanks a lot for the info. Yes you're right, it's written in the manual "Now tap de SHIFT key. Each tap scrolls the battlefield a small amount..." But I really...
I've been trying to send you the manual but my ISPs e-mail server seems to be having trouble with attachments at the moment. You can download the manual from...
I just got a notice that my University of Arizona email account is going to be deleted on 2/26/04. I've tried without success to switch my DL address over to...
Sí amigo. We don't need no stinking features! Glad to hear you've gotten it worked out, Carl. -MLW :) ________________________________ From: Carl Howard...
hi i have two original disk sets for darklands, one has "version 483.06" dated sept 14/1992 in the readme file. the other set has no version info in the readme...
What kind of Internet connection do you have? Darklands is about 15 Meg compressed so someone could e-mail it to you or make it available for download. Allan ...