Can an army defending against a Roman attack retreat into an empty area that is adjacent to areas containing Roman forts, but no armies? The text says "not...
... I've certainly always played that a fort would count as an army for this purpose and 10.4 seems to support that. Rob -- Robert Brockway B.Sc. Senior...
Robert Brockway
rbrockway@...
Jul 1, 2005 7:16 am
2753
... I think the answer to this is "no". ... It is probaly simplest to say "forces" instead of "armies". ... I don't believe this is addressed in the rules, but...
I wonder if Lew is considering developing his Dark Ages game further after Brit II is published? Only I seem to remember the first time I played Brit I...
To Blackprussian on Brit Extra, a couple of little things... Normans appearing before the Conquest would probably be entitled to Danegeld (for what it's worth)...
... invaders. ... historical ... Regarding the Normans I'm still not happy about the game ending. Three versions and not entirely pleased with any of them!...
... Proper preparation prevents probable poor performance, etc. I actually would like to give your game a good look over in detail, and start working through...
... Yes, of course. There is no other reason for the rule to specify armies, and it's also common sense that a fort can't affect neighboring areas because it...
It would also seem 'common sense' that armies in an area under attack would not be able to block a retreat to an adjacent empty area on account of the fact...
... Ideally in a multi-player game you shouldn't know who you are playing. It should be entirely confidential. Then you wouldn't know who to gang up against....
... I always figured there was planty of time in the 75 years for them to mount a few horses and chase off any nearby retreating units. ... I had always...
Robert Brockway
rbrockway@...
Jul 4, 2005 3:15 am
2764
Wanted For BritII Game: 2 players. Yahoo/BBR. Apply online now. chx -- "The question is", said Alice, "whether you can make words mean so many different...
... For Britannia, where each player plays several nations, it would also be interesting not to know which nations are played by the same players. You can...
Total 4 players? Yes, I suppose I could do that. I've been able to play Brit II once FtF by now. Blue won rather handily. Though he was somewhat lucky, I...
OK chaps, Your place or mine? ... -- "The question is", said Alice, "whether you can make words mean so many different things." "The question is," said Humpty...
... few ... out ... decent ... with ... Kenneth ... Vikings ... the 'state ... actually ... case ... it ... style/scope. ... out ... You are correct - use Brit...
I prefer the Angles to arrive without a leader. It makes their campaign a bit different. chx ... -- "The question is", said Alice, "whether you can make words...
Additional - posted a cleaned up version of V3 rules. Also considering the following issues: 1. Do Normans gain PIP on turn 32? Like the Romans with forts, I...
... You could do something similar to Arthur and his cavalry: Let the cavalry units appear with William and let the rest be "normal" armies from previous...
... armies ... Nice idea. I wondered about the cavalry - perhaps the Normans could be permitted to place 1 new army per turn as cavalry due to proximity to...
... The Normans can add population increase on top of the two armies per area, so you don't need six areas to allow six armies to invade. If the Normans have...
... the ... could ... proximity ... requisite ... IPP, ... rule ... increase ... Points noted. Will try out a map. B.P. P.S. The new Conquest of the Empire...
... That could be made to work. However, one of the reasons why Britannia works so well is its scale. The Isles are compact and homogenous enough to allow...
I have a scheme for bidding for nations as they become available (possibly as much as two turns before); that would go some ways toward anonymity of play...