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Messages 2751 - 2780 of 5692   Oldest  |  < Older  |  Newer >  |  Newest
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2751
Can an army defending against a Roman attack retreat into an empty area that is adjacent to areas containing Roman forts, but no armies? The text says "not...
Kevin Bracey
kjbracey2000
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Jul 1, 2005
7:06 am
2752
... I've certainly always played that a fort would count as an army for this purpose and 10.4 seems to support that. Rob -- Robert Brockway B.Sc. Senior...
Robert Brockway
rbrockway@...
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Jul 1, 2005
7:16 am
2753
... I think the answer to this is "no". ... It is probaly simplest to say "forces" instead of "armies". ... I don't believe this is addressed in the rules, but...
Torben AEgidius Mogen...
torbenm1
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Jul 1, 2005
2:15 pm
2754
I wonder if Lew is considering developing his Dark Ages game further after Brit II is published? Only I seem to remember the first time I played Brit I...
theblackprussian
theblackprus...
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Jul 1, 2005
5:50 pm
2755
To Blackprussian on Brit Extra, a couple of little things... Normans appearing before the Conquest would probably be entitled to Danegeld (for what it's worth)...
Stephen Braund
stevebritgimp
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Jul 2, 2005
12:32 am
2756
... invaders. ... historical ... Regarding the Normans I'm still not happy about the game ending. Three versions and not entirely pleased with any of them!...
theblackprussian
theblackprus...
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Jul 2, 2005
10:20 am
2757
... Proper preparation prevents probable poor performance, etc. I actually would like to give your game a good look over in detail, and start working through...
Stephen Braund
stevebritgimp
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Jul 2, 2005
2:36 pm
2758
... Yes, of course. There is no other reason for the rule to specify armies, and it's also common sense that a fort can't affect neighboring areas because it...
John David Galt
john_david_galt
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Jul 3, 2005
2:10 am
2759
... Yeah, right....
John David Galt
john_david_galt
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Jul 3, 2005
2:15 am
2760
It would also seem 'common sense' that armies in an area under attack would not be able to block a retreat to an adjacent empty area on account of the fact...
<chx&nch>
chux_vomitus
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Jul 3, 2005
9:15 am
2761
... From: "ewanmcnay" <ewan.mcnay@...> To: <eurobrit@yahoogroups.com> Sent: Friday, July 01, 2005 1:35 AM Subject: [eurobrit] Re: Pro players ... ...
Luke Taper
ltaper
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Jul 3, 2005
9:01 pm
2762
... Ideally in a multi-player game you shouldn't know who you are playing. It should be entirely confidential. Then you wouldn't know who to gang up against....
Stephen Braund
stevebritgimp
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Jul 3, 2005
10:24 pm
2763
... I always figured there was planty of time in the 75 years for them to mount a few horses and chase off any nearby retreating units. ... I had always...
Robert Brockway
rbrockway@...
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Jul 4, 2005
3:15 am
2764
Wanted For BritII Game: 2 players. Yahoo/BBR. Apply online now. chx -- "The question is", said Alice, "whether you can make words mean so many different...
<chx&nch>
chux_vomitus
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Jul 4, 2005
3:29 am
2765
... And mobility. The nomads could (relatively) easily move their entire population to somewhere else. Torben...
Torben AEgidius Mogen...
torbenm1
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Jul 4, 2005
7:04 am
2766
... For Britannia, where each player plays several nations, it would also be interesting not to know which nations are played by the same players. You can...
Torben AEgidius Mogen...
torbenm1
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Jul 4, 2005
7:17 am
2767
... I'm interested. I will be on holiday last two weeks of July, but otherwise I should be able to move almost daily. Torben...
Torben AEgidius Mogen...
torbenm1
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Jul 4, 2005
7:21 am
2768
Total 4 players? Yes, I suppose I could do that. I've been able to play Brit II once FtF by now. Blue won rather handily. Though he was somewhat lucky, I...
Timo Sillgren
timosil
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Jul 4, 2005
7:29 am
2769
OK chaps, Your place or mine? ... -- "The question is", said Alice, "whether you can make words mean so many different things." "The question is," said Humpty...
<chx&nch>
chux_vomitus
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Jul 4, 2005
8:34 am
2770
... Why don't you set up a yahoogroups and send us invites? Torben...
Torben AEgidius Mogen...
torbenm1
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Jul 4, 2005
9:28 am
2771
I'll play if any drop outs Luke [Non-text portions of this message have been removed]...
Luke Taper
ltaper
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Jul 4, 2005
11:53 am
2772
... few ... out ... decent ... with ... Kenneth ... Vikings ... the 'state ... actually ... case ... it ... style/scope. ... out ... You are correct - use Brit...
theblackprussian
theblackprus...
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Jul 4, 2005
5:23 pm
2773
I prefer the Angles to arrive without a leader. It makes their campaign a bit different. chx ... -- "The question is", said Alice, "whether you can make words...
<chx&nch>
chux_vomitus
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Jul 4, 2005
11:11 pm
2774
Additional - posted a cleaned up version of V3 rules. Also considering the following issues: 1. Do Normans gain PIP on turn 32? Like the Romans with forts, I...
theblackprussian
theblackprus...
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Jul 5, 2005
9:29 am
2775
... You could do something similar to Arthur and his cavalry: Let the cavalry units appear with William and let the rest be "normal" armies from previous...
Torben AEgidius Mogen...
torbenm1
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Jul 5, 2005
9:36 am
2776
... armies ... Nice idea. I wondered about the cavalry - perhaps the Normans could be permitted to place 1 new army per turn as cavalry due to proximity to...
theblackprussian
theblackprus...
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Jul 5, 2005
10:47 am
2777
... The Normans can add population increase on top of the two armies per area, so you don't need six areas to allow six armies to invade. If the Normans have...
Torben AEgidius Mogen...
torbenm1
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Jul 5, 2005
11:04 am
2778
... the ... could ... proximity ... requisite ... IPP, ... rule ... increase ... Points noted. Will try out a map. B.P. P.S. The new Conquest of the Empire...
theblackprussian
theblackprus...
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Jul 5, 2005
12:12 pm
2779
... That could be made to work. However, one of the reasons why Britannia works so well is its scale. The Isles are compact and homogenous enough to allow...
<chx&nch>
chux_vomitus
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Jul 6, 2005
12:21 am
2780
I have a scheme for bidding for nations as they become available (possibly as much as two turns before); that would go some ways toward anonymity of play...
Lewis Pulsipher
lew_puls
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Jul 6, 2005
5:49 pm
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