You could multiply by 10, ie devaluate the points system Luke :-) ... From: Stephen Braund To: eurobrit@yahoogroups.com Sent: Thursday, September 01, 2005 9:00...
The request from FFG was to double the points so that there would be no halves, not simply to eliminate halves. I am not going to monkey with any real changes...
Sorry I didn't reply earlier, I was in Melbourne for work. ... I was starting from an assumption (forts represent Roman colonisation) and seeing what the...
Has anyone else read (for example) http://www.wunderland.com/WTS/Kory/JoEGD/coercive.html ? Does a less coercive version of Britannia sound more attractive to ...
... This has been discussed before, and while the Britannia rules are somewhat coercive in its VP system and a few other specific rules (such as forced Dane...
... More on this. In some sense, all rules are coercive -- that is more or less the definition of a rule: Something that prescribes or outlawas certain forms...
In one sense coercive rules can be recognised by an arbitrary degree of specificity. Yet, I agree, the 'basic' behaviour of the game is a matter of taste. That...
An other advantage to double the points is a complete change of reference with habits in term of final result with Brit 1, pushing players to considere that as...
Good point. Doubline can help shake people out of old habits. I've just been told FFG is on a short deadline (I don't know what it is, though!), so they may...
... I think that's overstating the case somewhat. If you played Britannia with only an endgame victory condition you would need to make some changes, but it...
A bit more on the basic/core distinction. When dealing with games that are 'simulationist' any rule that directs the game from outside of the boundaries of the...
I have always hated the rules that state a given nation may not grow or produce VP's after a given turn. These make no sense to me from a simulationist POV, ...
... I agree. If a nation like the Belgae or Romano-British is not supposed to remain in existence past a certain point, the rules should either say they...
The other side of your point is that sometimes nations just "give up the ghost", fall apart, quit, whatever you want to call it. Brit is a representation, not...
It's just a name on a piece of cardboard. Very few peoples hang on to names for a millenium, and if the name survives it may describe another people...
... Lew, We have used terms like representation and simulation before (there were some others too). What's their epistemological status? Can you/we define and...
... Heretic! -- "The question is", said Alice, "whether you can make words mean so many different things." "The question is," said Humpty Dumpty, "which is to...
This is true, but it has always been true for a nation specific reason. The difficulty is that sometimes the reason is below the scale of the game. The ...
... grow or produce ... simulationist POV, ... perspective ... become a ... can reward ... historically. ... viable long past ... become a ... the longer a ......
Chx, my version of the terms representation, simulation, etc. is in http://www.pulsipher.net/Articles/Sim-Rep-Theme_Abst.htm (that's an ugly URL, isn't it--I...
Lew; I read the article you referenced. This part really struck me: ******************************************************************************** Let's try...
... Given the intent of the game, I have no problem with changing the points areas to reflect changes in what the nation did. So the Scots point areas change...
... in simple ... players. In ... when it did ... historical ... path of the ... historical ... strength, and ... "fits" the ... The path the ... than the ... ...
Pict Begin T1 with : 1 SKY 1 MOR 1 MAR 1 ALB 1 DAL 1 DUN 0 -> 3.5 = 0.5 & 1 newbie in DAL No moves End with 1 SKY 1 MOR 1 MAR 1 ALB 2 DAL 1 DUN Roman Up T2. ...
... Good question. It was turn 1 in all of Lews rules ecxept the last one where VP doubled. I expect the change to be an over-eager changing of numbers, so I...
... script). ... I wonder if you've read The Age of the Picts by W.A. Cummins? This goes into great detail on the question, but I'm not sure it really ...
Extract of the rules : " 7.15 Pict Raiding. Unlike any other nation, when the Picts are Raiding, one or more Pictish armies in a land area may move to an...
Yes, it should have stayed at T1. I knew that point-doubling would get me some way or two... As for rounding submitteds, more annoyance from the point...
I cannot see why not. Anytime you have a raiding turn, some armies (eligible to raid, usually because they're at sea) can raid while others stay. Lew...