Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the eurobrit group. File :...
eurobrit@yahoogroups....
Jun 6, 2006 9:23 am
4051
... Now with filtering and sorting based on location, name & region. (Sorting works if you unprotect sheets - suggestions welcome how to do this without ...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the eurobrit group. File :...
eurobrit@yahoogroups....
Jun 11, 2006 7:41 pm
4054
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the eurobrit group. File :...
eurobrit@yahoogroups....
Jun 14, 2006 7:59 am
4055
Hi, I copied results from the eurobrit database & some games we had played (and I had statistics), and created a spreadsheet with nice diagrams (available in...
http://home.broadpark.no/~tflak/brit3/brit.html ... -- Tomas Flakstad tflakstad@... +47 99 53 26 12 [Non-text portions of this message have been removed]...
"Euro-izing " Brit-like games I've made a "current" list of techniques for making Brit-like games more like Euro or German-style games. Can anyone think of ...
For turn-based record of the game, that I posted to Database Section (is in Column"H" of the worksheet"Totals" in your excel file), see the bottom of a memo...
... Well, I got the points, hopefully there wasn't anything I would have needed to understand from Japanese. Sheet updated - now 17 games, and contains some...
One idea you might consider is simultaneous orders. I've just found A Game of Thrones, and am working on a hybrid of this and Kingmaker. If you don't know the...
How's this for a "realistic" variation on Brit?: In each round of battle where there's a leader, roll a die for the leader, if a 1, roll again, if a 1 to 3, he...
I've heard people call Game of Thrones a Diplomacy variant, and have read some of the rules. I use support in Colonia(TM) (not Brit-like) but not simo...
... Fief 2 was a middle age area strategy game which also dealt with Units and leaders in battle (Actually leaders are VERY important in that game, they are ...
... There is not so much an emphasize on the negociation, the rules are not so simplified, the management and variety of orders available is more important and...
... Or make combat entirely deteministic, like in Vinci or Civilization. ... Joint occupancy is a good idea, if the rules don't get too complex. It is used in...
... I agree. Seems a bit too random. A variant might be that a leader can put himself in front of the battle: This adds one more to the die roll, but if...
I have a pretty freeform Brit-like game that I haven't talked about, in which I intend that players choose up sides (some call it "drafting", the way American...
Hi Yann! I've always thought that simultaneous movement and the support mechanism, along with negotiation, are at the heart of Diplomacy. Randomness in the...
... I used the following matrix for a program that would find alternative nation mixes. It is for Brit1, so it might need revision for Brit2. 0 means no...
... I'm trying to avoid completely deterministic methods. They feel somewhat sterile or stylized, and reduce replayability. The combat in Hellenia(TM) uses...
Interesting matrix. I dumped it into a spreadsheet and then extracted the higher interactions (hope I didn't miss any): 10s Romans and (bunches) Norse and...
I volunteer Luke Taper I tend to think saxon or roman would be anyones first choice, and then to draft the highest average scoring nation available. However I...
We now have four volunteers, who will choose in this cleverly-randomized order: Luke T. Karsten O. Pekka M. Torben M. So, Luke, which nation do you choose? Lew...