Here's something that came up in a game rules question I answered today: "Another question would be, could you place a Burh and an army together anyway under...
... For the Welsh: - Submit to the Romans when at 5 areas. You will be too weak to defend against the Irish if you have only the 8 armies that four areas...
If you consider that playing the various nations "as a Team" rather than each individually is no too much unethical, I would alter some of these comments. For...
... For simplicity, I would treat them as armies except that they can't move. So, no placement of both army and burh in the same area unless forced to do so...
I agree this would be simpler - and that's the rule as we have it - only gripe would be from a simulation point of view. I don't like the take as losses first...
... From a simulation PoW, burhs should add defense advantage (like hilands) instead of acting like new armies. The burh would be eliminated at the same time...
... I agree to Yann's view on how to play green. If properly played, the danes might exceed 100 points. The first point to remember is that the saxons are the...
... While the burhs were fortified, it seems as though the main purpose was to have a standing army (more or less) ready to react immediately to Danish...
... The KISS solution is to make Roman forts and Saxon burhs work exactly the same way. Is that practical? (The fact Roman armies are only hit on 6s makes the...
Case Green (from the file: "Case Black") Welsh Try to submit with maximum population. Quickly squash any Irish settlers, and watch out for a sneak attack on...
Following on from Case Green: Case Red Brigantes Try to submit with maximum units, if possible with the Romans between you and the Picts. Don't be afraid to...
Because of the Roman army "6" thing, I think it would be more confusing to say Burhs are like Roman forts, than to say they're like immobile armies. Also,...
... I cannot recall seeing any Dane hold back on his raiding turn. People usually figure 2-1 or better is fine, and raid four areas when available. If you...
... Be reasonable in submitting to the Roman before things go badly rather than going for early point, harming all future points in the process. Also ...
Belgae A no-brain nation. Retreat whenever you can. Burn London. Die. Picts On no account should you risk being eliminated, as the Picts can score heavily in...
Case Yellow (Purple) Romans There are two basic strategies, and although you should always be flexible, the invasion can founder if you compromise between...
Well, perhaps I've been going wrong on this, but I like to have maximun units for the Danish MI, which is after all the biggest turn in the game for...
How about saying this? ... Green tends to earn rather constant VPs, not much affected with the variations of the game (compared with the other colours). This...
Thanks for the comments so far. I'm particularly interested in the comments that relate the play of one nation to another for a color, that is, that consider...
... There's a theory of Britannia-style game design that the historical result should be a reasonable one. i.e. That it should be a plausible consequence of...
That's the sort of comment about the color as a whole that I'm looking for, thanks. Negotiations and diplomacy have to count, because most players employ them...
Having just read The Fall of the Roman Empire by Peter Heather I have to disagree. His conclusion convincingly (to me) dismisses the social and economic...
I'm toying around with ideas for History of the World, and came up with this. I'd like to know if anyone has seen this idea in any other game. Vinci? The basic...
Heather is exactly the one I was referring to when I said "in military-economic terms alone, but not convincingly". It is a good book with much interesting...
I have been trying to make a combat table (using the sum of two dice for results) that reflects pretty closely the results of fighting the standard Brit way....
I don't know when the next issue of Sweep magazine will be done. Right now I have one large article written by someone else (Stevegimp), and a lot of stuff...
Lewis, I have a prototype solitaire system for Britannia (II) which creates automatic opponents which are a reasonable challenge. It is playtested, but the...
... Whoa, interested in that! - if Lew or Moritz needs a proofer... I am always cooking stuff up in the lab, and I want to make Sweep first port of call for my...