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Messages 4955 - 4984 of 5692   Oldest  |  < Older  |  Newer >  |  Newest
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4955
John Although the time difference may be a problem, do you fancy trying an e- mail / IM attempt at Paths of Glory? Derek...
Derek Cox
degsy234
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Apr 1, 2007
8:40 am
4956
Then we can head off to Greece......
Stephen Braund
stevebritgimp
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Apr 1, 2007
7:57 pm
4957
This question arises from allowing Roman withdrawal to vacant areas in the rules. We have tweaked how this works in the latest revision - but the Romans could...
Stephen Braund
stevebritgimp
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Apr 6, 2007
2:52 pm
4958
... Gone back as far as May - can't find anything. S...
Stephen Braund
stevebritgimp
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Apr 6, 2007
5:07 pm
4959
... I would not give - it's a benefit already to gain additional area. ... Well, Romans cannot build forts during movement to benefit other Romans armies...
Pekka Marjola
pema_v1
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Apr 6, 2007
6:37 pm
4960
... Yes, the Angles are a prime motivator for allowing withdrawal to a vacant area, while Romans withdrawing 'forward' allows them to counter native...
Stephen Braund
stevebritgimp
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Apr 6, 2007
7:02 pm
4961
... "A Roman fort does not[bolded] provide the Roman roads capability in the Movement Phase during which it is built" (page 14 col 3) covers this well enough....
Lewis Pulsipher
lew_puls
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Apr 7, 2007
2:52 pm
4962
Hi all, ... I'm sorry, I don't recognise myself from the description above, but I'm still having some trouble with the clarity of these passages. The basic...
Jaakko Kankaanpaa
jaakkok
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Apr 7, 2007
5:41 pm
4963
Hi all, ... [...] ... Sorry, it just struck me -- late as usual -- that the thing to do might be to obliterate the word "Movement" from the passage Lew was ...
Jaakko Kankaanpaa
jaakkok
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Apr 7, 2007
6:53 pm
4964
... Yes, it would do the trick. Moreover, rather than invent various scenarios because the Roman withdrawal isn't during the "Movement" phase--even though...
Lewis Pulsipher
lew_puls
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Apr 7, 2007
7:23 pm
4965
... Yes, just 'phase' might well do it. ALWAYS the first step in interpreting rules is to read what it actually says. The second step may well be to decide...
Stephen Braund
stevebritgimp
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Apr 7, 2007
9:34 pm
4966
... Firstly Roman withdrawal doesn't happen in the Withdrawal Phase. There is no, and has never been, a Withdrawal Phase - there is only Population Increase,...
Stephen Braund
stevebritgimp
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Apr 7, 2007
9:47 pm
4967
Hi all, ... While I appreciate Lew's apparent exasperation about people picking holes in his fine work (no sarcasm intended here -- it really is a beautiful...
Jaakko Kankaanpaa
jaakkok
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Apr 8, 2007
9:34 am
4968
... I don't think so. The deadline was last Tuesday. We're stuck with what we've got, which I suppose is why I'm exasperated with a discussion of how to...
Lewis Pulsipher
lew_puls
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Apr 8, 2007
1:25 pm
4969
Apologies if this is covered in the topic, but I posted a question a while back on the roads subject and can't remember if we got a definitive answer: The...
theblackprussian
theblackprus...
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Apr 9, 2007
10:21 am
4970
Is there ever a situation where Roads exist in an area that is not occupied by a submitted nation/does not have an undestroyed fort? Don't think so. So do we...
Lewis Pulsipher
lew_puls
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Apr 9, 2007
1:21 pm
4971
But the roads were built when the Belgae submitted in the area. Can I then assume that under Brigante occupation they simply "fall out of use"? ... question a ...
theblackprussian
theblackprus...
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Apr 9, 2007
6:11 pm
4972
The other day we played a three-player game of Arthur:Adventus Saxonum. This is the second or third time we've tried it. It has led me to conclude, yet...
Lewis Pulsipher
lew_puls
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Apr 9, 2007
11:26 pm
4973
... I would say no. Only forts built in the movement phase or earlier can be used for road movement during withdrawal. They can, however, use the submitted...
Torben AEgidius Mogen...
torbenm1
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Apr 10, 2007
7:56 am
4974
... Three-player games of any sort usually don't work very well, unless they have limited interaction between players, as high interaction would encourage...
Torben AEgidius Mogen...
torbenm1
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Apr 10, 2007
9:44 am
4975
Gentlemen I have played the three man Italia scenario and it works quite well. It is similar to Tourben's idea of designing the scenario on a basic two vs one ...
JLawler497@...
jlawler497
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Apr 10, 2007
12:34 pm
4976
How well does it cope with the "petty diplomacy problem", which amounts to "if I can't win, I can determine which other player wins"? Byzantium, too, can...
Lewis Pulsipher
lew_puls
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Apr 10, 2007
5:25 pm
4977
Referring to previous discussion, "Movement" has been excised from the rules revision according to FFG. Rah. Lew Don't be flakey. Get Yahoo! Mail for Mobile...
Lewis Pulsipher
lew_puls
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Apr 11, 2007
5:20 pm
4978
I posted a draft of a Byzantium board in the photos section....
Lewis Pulsipher
lew_puls
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Apr 11, 2007
8:58 pm
4979
... How about this for another approach: Whoever is presently winning (and the game would need a robust mechanic to determine this, cf. the original Twilight...
David Bofinger
davidbofinger
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Apr 11, 2007
11:18 pm
4980
... "Let's settle on Sicily," said the Atlanteans. I assume Sicily should be an area, since it was very much in the Byzantine sandbox. From the map it looks...
David Bofinger
davidbofinger
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Apr 12, 2007
3:06 am
4981
... Interesting you've missed off the south east corner of Spain reconquered by Justinian. Was that sacrificed on the altar of pragmatism?...
Paul Doherty
paul_m_doherty
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Apr 12, 2007
8:14 am
4982
... Lew, As I think you know, I've been working on a Byzantium version of Brit for a couple of years now on and off, and have a working version (with very...
simon_bullock2
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Apr 12, 2007
11:32 am
4983
My byzantium game starts in 360, and ends 14 turns later with Murad II taking Constantinople. 4 players each with 4-5 nations, plus an extra 10 or so nations ...
simon_bullock2
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Apr 12, 2007
11:43 am
4984
Simon; Is the turn length roughly consistent? Who has the Western Roman Empire at start? How do you handle the Arab explosion? The Ottoman expansion given ...
Matthew Taylor
taylorsvillemd
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Apr 12, 2007
3:16 pm
Messages 4955 - 4984 of 5692   Oldest  |  < Older  |  Newer >  |  Newest
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