Here are a couple thoughts to help raiders, without changing the invader table or points: The iconic single raider is basically trying to pillage a village or...
I've experimented in some games with raiding rules that give the raider some of the economic value of the area, in return for being unable to stay. I agree,...
Some time ago I tried to create a two player "competition" scenario for Brit. The first try was really seat-of-the-pants, when only two of us showed up for...
As a different approach, what if the Romans were neutral? You start them off with a fixed configuration in Round 4, and they don't move or retreat, they just...
So, playing around with this, suppose you have the following: P1: Saxons, Brigs, Norse, Irish, Danes, Scots P2: Picts, Angles, Welsh, Jutes, Cals, Dubs, R-B's ...
A slight variation on complete roman neutrality- -Roman retreat decisions are at the whim of the non phasing player, what about full/half breed decisions ,...
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Jan 13, 2008 1:17 pm
5403
... Because of some requests, I added nation order on the map. At the same time, I combined it with IP chart. Copying this file on top of BritII.gbx is enough....
... I think Romans should not retreat. But there must be procedures for placing reinforcements (which may come up if Romans lose armies in R4) and allowing...
... If the choice is: (A) they disappear if they don't attack (B) they disappear whether they attack or not then (B) is a lot easier to justify logically. I...
I think this would make a lot of sense if the turns were, say, a hundred times shorter. But over the timescale of a Britannia turn the raider has plenty of...
This is what I'm thinking of sending to FFG for rules change. Replace following: "During the Roman nation turn, these nations may declare submission after any...
Hello all, I am searching for two players that wants to play the regular Brit2. We are two experienced players that has played by mail before. Please write me...
... I agree. While we are at it, I think we should remove the asymmetry of the Roman roads + straits rule (page 14-15). Replace: "Armies may use roads to...
I've added a folder "Brit Reviews" in which scans of a review from GAMES magazine from 1989 are now posted. Just rediscovered this sorting through some old...
Hi Peter I too would be interested. I am already part way (turn 13 about to begin) through my first PBEM Brit game and would like to start another. Regards ...
Lew, yes here is a gameplay reason. Example: Romans attack the Picts and force Pict submission when Picts occupy just Sky, Mor and Mar. On the Pict turn, the...
Correct! We are working on the text and layout and plan to publish our German version of the FFG game summer 2008! Heiko Eller Production Manager Heidelberger...
... It was discussed earlier, that the present rules allows a Roman to moves through submitted Picts in Skye and cross the strait to Hebrides, but that the...
I was afraid of that. The thing I don't like about the gameplay reason is that it helps the Romans. Jim Lawler wrote to me separately and suggested giving...
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Jan 22, 2008 5:16 pm
5422
I've posted the rule change file in the files section. Corey at FFG says they should be fairly easy to implement, and he'll let me know when it's done. Lew...
Yes, because A) you play multiple nationalities in one game session; B) gameplay represents almost a thousand years. - Jeffrey ... From: Lewis Pulsipher To:...
Yes, for me Britannia has an "epic" feel. Spanning history between the Roman invasion and the Norman invasion in one sitting is for me the defining aspect...