... One of the aims of the card system is to allow the number of armies to be low. This simplifies the game and allows the possibility of using miniatures....
How do you reconcile this with the observation that professionals designing political / military games for the brass and political leadership design for cause...
... Good question. 1. Military simulations are not historically-based, that is, they're not modeling a specific event, so there's no hindsight/foresight. 2....
In answer: 1. Some used for training are - they model past campaigns as a way of imparting / illustrating lessons learned. 2. True, as far as book keeping...
I have got to the point ( or will after this weekend) that I'd like to have people "blind test" some of the Brit-like games I've been working on "forever"....
You could try making a Cyberboard game box (or having someone do so for you) such that a number of people could test it via PBEM. You could then monitor the...
... True, but then so are a lot of board games. Sturgeon's Law. ... These days I think they are more often performed to provide evidence in support of a...
Added 11 more games. Since I have played in most of those, and the many of the rest players in quite many of those, the results might be biased. In addition,...
FTF testers. Online tends to take too long, and some of the games aren't very suitable for PBEM (e.g., use cards instead of dice). Four players. ... process?...
Hi, We would need a volunteer to help us to replace a missing player for a few last turns. The position is bad, so no win chances - but not too many decisions...
I can help out...just give me a map and adress to join ... From: Pekka Marjola <pema@...> To: eurobrit@yahoogroups.com Sent: Tuesday, May 20, 2008 4:01:56...
I see FFG's site now lists the Brit reprint for August. I'd guess the translations of the rules were not done, and the international editions are being...
I have a problem with the current rule for Brigante submission to the Angles. I firmly believe that the Angles should not get victory points on T7 and T10...
... This was one of the much debated points during playtest prior to the FFG republication. Basically, there was an agreement that the original rules were...
In games using card-based combat, armies provide part of combat strength, and cards the rest. In Britannia-like games I am using this in "Brit Lite", Frankia,...
... Assuming you only use the absolute difference in attacker and defender value to determine the outcome, adding the same constant to both sides will make no...
Karsten and Luke I have someone interested in playing a game of Italia. He is working on a map. You both expressed interest in playing a while back. Are you...
If anyone wants to read/comment on a draft of my rather lengthy (4,000 words) article about designing for cause and designing for effect (Matthew!?) let me...
I am working on the "Gateway" version of Normannia--have played twice, seems to work despite being on a larger board (33 areas) to accommodate the bigger...
Posted this on my blog, decided I may as well post it here and BGG. In describing Britannia to potential players, I often say it has a chess-like quality. You...
I think Brit is much more similar to poker than bridge - with good players being the ones who can manage the luck (taking risks at the right times) and the...
Has anyone ever seen a game that used cumulative dice? Imagine a Brit like game where each army rolls one dice per combat, two in terrain favoring defense. In...
I have a China game (not being developed at the moment) where the two sides in a combat roll dice, and the highest total wins the fight, loser loses one army....
I don't know if you meant to say bridge rather than chess. Bridge is a highly stylized and mechanical game, so I'd agree Brit isn't much like bridge at all. ...
Personally, I've never looked at Britannia as Chess. For a game to get that comparison for me, there simply can't be a random element. And to be honest, I...
... get that ... randomness. ... hole in ... lucky. ... there and ... chance is ... make any ... not, both ... usually ... results. If ... at 2:1 ... much...
... I agree 100%. But is that appropriate? If you look at sheer numbers, Agincourt and Crecy (for example) both should never have happened. A CRT makes them...