Karsten and Luke I have someone interested in playing a game of Italia. He is working on a map. You both expressed interest in playing a while back. Are you...
If anyone wants to read/comment on a draft of my rather lengthy (4,000 words) article about designing for cause and designing for effect (Matthew!?) let me...
I am working on the "Gateway" version of Normannia--have played twice, seems to work despite being on a larger board (33 areas) to accommodate the bigger...
Posted this on my blog, decided I may as well post it here and BGG. In describing Britannia to potential players, I often say it has a chess-like quality. You...
I think Brit is much more similar to poker than bridge - with good players being the ones who can manage the luck (taking risks at the right times) and the...
Has anyone ever seen a game that used cumulative dice? Imagine a Brit like game where each army rolls one dice per combat, two in terrain favoring defense. In...
I have a China game (not being developed at the moment) where the two sides in a combat roll dice, and the highest total wins the fight, loser loses one army....
I don't know if you meant to say bridge rather than chess. Bridge is a highly stylized and mechanical game, so I'd agree Brit isn't much like bridge at all. ...
Personally, I've never looked at Britannia as Chess. For a game to get that comparison for me, there simply can't be a random element. And to be honest, I...
... get that ... randomness. ... hole in ... lucky. ... there and ... chance is ... make any ... not, both ... usually ... results. If ... at 2:1 ... much...
... I agree 100%. But is that appropriate? If you look at sheer numbers, Agincourt and Crecy (for example) both should never have happened. A CRT makes them...
History has many examples of the small force beating the large force, or badly mauling a significant part of it before going down. Take Roarke's Drift, any...
to all dice lovers, i recommend the absolutely fantastic avalon hill game Titan. The battles involve huge amounts of dice, got to be my favourite game. ... ...
These are usually examples of technological or (less often) doctrinal differences, that don't exist in Brit, or are accounted for with cav/Romans. Where such...
A little bit of "bumping": In Eurasia (which is more or less a cross of Vinci, HotW, and a little Brit thrown in), some steppe nations have the "cavalry" ...
I still think some sort of chain-reaction bump "wave" is needed to simulate the Germanic migrations into western Europe before the Hunnic advance. Without this...
I haven't managed to use the chain reaction "bump" in a game yet. I never got the impression that the Anglo-Saxons came because of pressure from further east....
... My own personal theory is that it was caused by improved boat technology that made long sea voyages possible and the economic boom that followed increased...
Yet the Anglo-Saxons, with lesser boats, managed to migrate to Britain. Some people assert that the A-S didn't even have sails, though this strikes me as...
Lew My Brit Eire variant/expansion is currently being play tested. Jim **************Gas prices getting you down? Search AOL Autos for fuel-efficient used...
Of the examples I cited, only the Brits at Roark's drift involved a technological edge (and the Brits had just lost badly to the same Zulus at Islawanda, so...
I thought it was the combination of over population and the helpful concentration of portable wealth in the monasteries of Western Europe. Basically you had a...
Crecy did have a technological edge in it - it was the first major engagement where the Longbow made a major contribution. But I don't know that it was the...
Significant consistent differences should be in the rules, not "oh someone might get lucky" in the combat. In my Hastings game, simple as it is, there is a...
It's been a while since I read up on this, but my recollection is that overpopulation is put forward as a reason, but there's little evidence that it was any...
Perhaps I'm being perceived as saying something I'm not. All I'm pointing out is that the existing system with the number of rolls that it has should produce...
The question is how to balance between "history is chaotic" (which it is) and "lots of people don't like chaotic games". I don't even pretend to make...