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Messages 5540 - 5569 of 5692   Oldest  |  < Older  |  Newer >  |  Newest
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5540
Karsten and Luke I have someone interested in playing a game of Italia. He is working on a map. You both expressed interest in playing a while back. Are you...
JLawler497@...
jlawler497
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Jun 3, 2008
2:00 pm
5541
Yes, but I'll have to read the rules again Luke...
Luke Taper
ltaper
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Jun 3, 2008
8:42 pm
5542
If anyone wants to read/comment on a draft of my rather lengthy (4,000 words) article about designing for cause and designing for effect (Matthew!?) let me...
Lewis Pulsipher
lew_puls
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Jun 10, 2008
3:40 pm
5543
I am working on the "Gateway" version of Normannia--have played twice, seems to work despite being on a larger board (33 areas) to accommodate the bigger...
Lewis Pulsipher
lew_puls
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Jun 16, 2008
11:11 am
5544
Posted this on my blog, decided I may as well post it here and BGG. In describing Britannia to potential players, I often say it has a chess-like quality. You...
Lewis Pulsipher
lew_puls
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Jun 17, 2008
2:58 pm
5545
I think Brit is much more similar to poker than bridge - with good players being the ones who can manage the luck (taking risks at the right times) and the...
simon bullock
simon_bullock2
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Jun 17, 2008
3:43 pm
5546
Has anyone ever seen a game that used cumulative dice? Imagine a Brit like game where each army rolls one dice per combat, two in terrain favoring defense. In...
Matthew Taylor
taylorsvillemd
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Jun 17, 2008
4:57 pm
5547
I have a China game (not being developed at the moment) where the two sides in a combat roll dice, and the highest total wins the fight, loser loses one army....
Lewis Pulsipher
lew_puls
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Jun 17, 2008
8:47 pm
5548
I don't know if you meant to say bridge rather than chess. Bridge is a highly stylized and mechanical game, so I'd agree Brit isn't much like bridge at all. ...
Lewis Pulsipher
lew_puls
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Jun 17, 2008
8:56 pm
5549
Personally, I've never looked at Britannia as Chess. For a game to get that comparison for me, there simply can't be a random element. And to be honest, I...
Ken Agress
kmagress
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Jun 18, 2008
5:06 am
5550
... get that ... randomness. ... hole in ... lucky. ... there and ... chance is ... make any ... not, both ... usually ... results. If ... at 2:1 ... much...
Lewis Pulsipher
lew_puls
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Jun 18, 2008
8:41 pm
5551
... I agree 100%. But is that appropriate? If you look at sheer numbers, Agincourt and Crecy (for example) both should never have happened. A CRT makes them...
Ken Agress
kmagress
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Jun 18, 2008
8:56 pm
5552
History has many examples of the small force beating the large force, or badly mauling a significant part of it before going down. Take Roarke's Drift, any...
Matthew Taylor
taylorsvillemd
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Jun 19, 2008
3:33 pm
5553
to all dice lovers, i recommend the absolutely fantastic avalon hill game Titan. The battles involve huge amounts of dice, got to be my favourite game. ... ...
simon bullock
simon_bullock2
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Jun 19, 2008
9:28 pm
5554
These are usually examples of technological or (less often) doctrinal differences, that don't exist in Brit, or are accounted for with cav/Romans. Where such...
Lewis Pulsipher
lew_puls
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Jun 20, 2008
3:04 am
5555
A little bit of "bumping": In Eurasia (which is more or less a cross of Vinci, HotW, and a little Brit thrown in), some steppe nations have the "cavalry" ...
Lewis Pulsipher
lew_puls
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Jun 22, 2008
2:00 pm
5556
I still think some sort of chain-reaction bump "wave" is needed to simulate the Germanic migrations into western Europe before the Hunnic advance. Without this...
theblackprussian
theblackprus...
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Jun 22, 2008
2:49 pm
5557
I haven't managed to use the chain reaction "bump" in a game yet. I never got the impression that the Anglo-Saxons came because of pressure from further east....
Lewis Pulsipher
lew_puls
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Jun 23, 2008
1:00 am
5558
... My own personal theory is that it was caused by improved boat technology that made long sea voyages possible and the economic boom that followed increased...
Torben AEgidius Mogen...
torbenm1
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Jun 23, 2008
8:07 am
5559
Yet the Anglo-Saxons, with lesser boats, managed to migrate to Britain. Some people assert that the A-S didn't even have sails, though this strikes me as...
Lewis Pulsipher
lew_puls
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Jun 23, 2008
11:23 am
5560
I've updated my list of Britannia-like games published, out of print, being worked on: http://pulsiphergames.com/britannia/BritlikeList.htm Any...
Lewis Pulsipher
lew_puls
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Jun 23, 2008
11:24 am
5561
Lew My Brit Eire variant/expansion is currently being play tested. Jim **************Gas prices getting you down? Search AOL Autos for fuel-efficient used...
JLawler497@...
jlawler497
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Jun 23, 2008
1:13 pm
5562
Of the examples I cited, only the Brits at Roark's drift involved a technological edge (and the Brits had just lost badly to the same Zulus at Islawanda, so...
Matthew Taylor
taylorsvillemd
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Jun 23, 2008
3:59 pm
5563
I thought it was the combination of over population and the helpful concentration of portable wealth in the monasteries of Western Europe. Basically you had a...
Matthew Taylor
taylorsvillemd
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Jun 23, 2008
4:04 pm
5564
Crecy did have a technological edge in it - it was the first major engagement where the Longbow made a major contribution. But I don't know that it was the...
Ken Agress
kmagress
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Jun 23, 2008
4:48 pm
5565
Significant consistent differences should be in the rules, not "oh someone might get lucky" in the combat. In my Hastings game, simple as it is, there is a...
Lewis Pulsipher
lew_puls
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Jun 23, 2008
8:23 pm
5566
It's been a while since I read up on this, but my recollection is that overpopulation is put forward as a reason, but there's little evidence that it was any...
Lewis Pulsipher
lew_puls
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Jun 23, 2008
8:26 pm
5567
I've posted some changes that have been passed on to me, more to follow I suspect....
Lewis Pulsipher
lew_puls
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Jun 23, 2008
8:28 pm
5568
Perhaps I'm being perceived as saying something I'm not. All I'm pointing out is that the existing system with the number of rolls that it has should produce...
Ken Agress
kmagress
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Jun 24, 2008
4:44 am
5569
The question is how to balance between "history is chaotic" (which it is) and "lots of people don't like chaotic games". I don't even pretend to make...
Lewis Pulsipher
lew_puls
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Jun 25, 2008
12:26 am
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