Happy new years everyone! Well, I was really hoping to be able to complete my Minehunter game project ( http://www.pixelkitchen.com/ryan/intellivision.html )...
On Wednesday, January 1, 2003, at 10:22 PM, cdk_va ... Hello Chris, For you and anyone new to assembly language, I strongly recommend reading the book: "Code...
Ryan, Chris, I'm replying to Ryan's post, since I haven't seen Chris' hit the list yet (at least in my mailbox). Watch -- it'll arrive right after I send this...
Hi and happy new year. I know this one come a bit short notice but I'm attending Alt-party http://www.altparty.org/ next weekend and I've thinking on taking my...
All, Happy new year ! I'm quite sure 2003 will be just nice for the Intellivision world. Four new games should be released ! (Lunar MP, Minehunter + another ...
... Joanna, I am currently travelling, so my email access is limited. By "next weekend", do you mean tomorrow or a week from tomorrow? I'll see what I can...
... Ah. no worry.. it starts on later today and I can't read my mail so well from there.. (most likely I can, but can't be 100% sure). So Have a nice trip and...
Hello my friend we meet again It's been a while, where should we begin? Feels like forever!!! (Creed - My Sacrifice) The infamous Inty Avenger is back!!! For...
... Hmmm ... Similarly, I wrote a few months ago a little DOS program allowing to extract and edit the BurgerTime levels. Then one can patch the ROM and play...
To be honest, there are not many copywrite issuse to 'patching' games. Simply realese the game as an Unoffical Patch, free to the public. As long as there is...
... The key to issuing a patch is to not provide the original program with it. As long as you only distribute your original work, and not the combined "game +...
Joe is right, I forgot to mention that. So go for it. Make the BurgerTime patch, or the Astrosmash patch. That's one CLEAR way around the copywrite problem...
... Ok. Just a few modifications to make it 'command line' friendly, and I will publish it soon. As my program extracts the mazes in ASCII format, it may even...
I fired up my Intellicart for the first time in a while to check out Arnauld's demos (ran them in Nostalgia, very nice! 8*)) Anywho, I load up the binary and...
... Hmm ... I think they should run on any Inty version as I'm almost not using the Exec. But I don't know for sure (Joe could certainly tell you). But AFAIK...
... Chuck, If you're using the Intellicart Loader that comes with the Intellicart, you should download the ".bin" versions of the demos. If you're downloading...
... Yeah.. He did those to many systems, like C64, Atari, Amiga.. and even PC:s.. And soon to some consoles.. (yeah) :) ... Definitely. closely 300 people (or...
... I have noticed that 57600 works OK on my Desktop, but not 100% from laptop.. lowering speed helps. (like 19200).. it's not too slow even them. JoannaK ... ...
Hello gang! I am in the process of doing some sound effect work for my game. Does anyone have any suggestions for making a sort of "click" sound? Some intv...
... Ryan, I've added a small patch to Kinty. Below is a dump of the PSG registers during the "arrows sound" in AD&D (at one line per frame). Maybe it can help...
... Yep ... that's it. Below is a better a dump with a '+' when $01FA is written ('R15' is the AY-3-8912's register ... not the 8914's). Each 'click' is 6...
Richard and Arnauld, Thanks a million for the quick responses! Your suggestions and research have give me some very strong leads about how to do this. I'm...
... Hmm... Just a little detail : the envelope's period shown in my dump is not the actual value stored in $01F3 / $01F7. It has been doubled by Kinty. Arnauld...
... You can find my LunarMP demo that played at CGExpo here: http://groups.yahoo.com/group/intvprog/message/1305 If you want a voice version fo Tagalong Todd...