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Messages 3839 - 3868 of 5489   Oldest  |  < Older  |  Newer >  |  Newest
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3839
... Actually, I've always liked this feature of many intellivision games. Bad intellivision controllers are very commonplace. I've occasionally found it...
Ryan Kinnen
ryankinnen
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Sep 1, 2004
1:58 pm
3840
... Agree! This feature is also convenient for us emulator authors. :-) Take a look at the default keyboard mapping for jzIntv, INTVPC and others... ...
Joe Zbiciak
intvnut
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Sep 1, 2004
2:16 pm
3841
... In addition to what everyone else said, it also allows you an advantage in certain games. On the Inty controllers, you can't use the keypad and disc at...
Joe Fisher
joefish75@...
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Sep 1, 2004
2:29 pm
3842
My turn :) 1) Enough said on this topic. 2) We thought about shrink wrapping the boxes. It was decided not to as we want people to enjoy the game, manual and...
David Harley
dharley5
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Sep 1, 2004
3:08 pm
3843
... You could always offer shrink-wrap as an option... :-) Maybe charge extra? ;-) And agreed... 'nuff said about Stonix in the "programming" group. ;-) -- ...
Joe Zbiciak
intvnut
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Sep 1, 2004
3:31 pm
3844
... I should say "Stonix, the Cartridge." We can talk about how it's written, certainly. --Joe -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/...
Joe Zbiciak
intvnut
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Sep 1, 2004
3:37 pm
3845
... Joe brings up an interesting point (to me anyway). I don't want to clutter this list with non-programming questions (unless the group at large has decided...
Rick Reynolds
rickreynolds_se
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Sep 1, 2004
4:38 pm
3846
... Only partly tongue-in-cheek. There seems to be a tacit understanding on INTVPROG that non-programming discussions are ok as long as the threads stay...
Joe Zbiciak
intvnut
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Sep 1, 2004
4:46 pm
3847
... The only other place I regularly pay attention to is the usenet group rec.games.video.intellivision. But it is very quiet there. Rick asks a good question....
tlindner@...
lindnertim
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Sep 1, 2004
4:54 pm
3848
... OK. That certainly seems reasonable. There is a very similar structure in the Interactive Fiction community newsgroups (rec.games.int-fiction and...
Rick Reynolds
rickreynolds_se
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Sep 1, 2004
4:55 pm
3849
... Here. That's it. I don't have the time to keep up with Usenet anymore. -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/ Not your average "Joe"...
Joe Zbiciak
intvnut
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Sep 1, 2004
4:56 pm
3850
Hi there! ... I can say that you'd be very welcomed with Intellivision gaming related discussions on the Classic Gaming board of Atari Age: ...
cybergoth@...
manuel_rotsc...
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Sep 1, 2004
5:00 pm
3851
Wow, I didn't think I was stepping on so many toes from being slightly OT with everyone else that was doing it. There is another group, the other group is...
fdr4prez
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Sep 1, 2004
6:11 pm
3852
... Sadly no. Or at least not that I know of. I used to love the Classic gaming Usenet groups back in the mid 90's - until the dynamics of the internet changed...
Ryan Kinnen
ryankinnen
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Sep 1, 2004
6:46 pm
3853
For anyone wondering what Stonix would look like in a semi-finished MAMEcab - www.toomanygames.com/images/mamecube/stonix.jpg ...
Chuck Whitby
intvsama
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Sep 2, 2004
3:32 am
3854
I see you have the bug for MAME too... IMBerzerk, finshed 2 years ago... and my next one is a dual trackball, 2-player cafe style. www.jamrom.com\imberzerk ......
The Romano Family
jamrom2
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Sep 2, 2004
5:57 am
3855
Manuel, Joe, All, A few days ago, I was about to post my 4K entry for the MiniGame Compo in a hurry, but I've seen that the deadline now is Sept. 26. Cool....
a_chevallier
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Sep 2, 2004
2:10 pm
3856
Hi Arnauld, ... Cool! I wasn't sure if you were still working on this! ;-) ... Just go and submit it, as I understood Steve, he'll take care of Intellivision...
cybergoth@...
manuel_rotsc...
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Sep 2, 2004
2:17 pm
3857
No, there is another Yahoo group...INTV there is minimal activity on it. Joe Zbiciak <im14u2c@...> wrote: ... Here. That's it. I don't have the...
fdr4prez
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Sep 2, 2004
6:54 pm
3858
I agree with Ryan. In general Intellivision news and discussions are relatively rare and I suspect that as a consequence there is not enough traffic to support...
Fast Ed
fasted_decle
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Sep 2, 2004
7:49 pm
3859
Hey gang, I've been starting to program again and am tinkering around with some things. The Intellicart allows for games that use huge amounts of RAM. What is...
Ryan Kinnen
ryankinnen
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Sep 7, 2004
2:03 am
3860
Hey all, The inty bug has been biting. I'm starting to regroup and organize my collection of intellivision stuff - which has gotten scattered in a dozen places...
Ryan Kinnen
ryankinnen
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Sep 7, 2004
2:13 am
3861
... Yup. ... Right now, no design exists. Fitting RAM and ROM into a contemporary cartridge will be a trick, though it's not impossible. ... The biggest issue...
Joe Zbiciak
intvnut
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Sep 7, 2004
5:51 am
3862
... Awesome! ... Well, I'll let the hardware wizards out there answer to this question -- and actually, Joe already did. As far as I'm concern, I'm using extra...
a_chevallier
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Sep 7, 2004
8:55 am
3863
All, Below is a link to "KChess 1.0", a prototype chess program for the Intellivision. All source files are included (under GPL). ...
a_chevallier
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Sep 7, 2004
9:22 am
3864
... And Nostalgia. -Joe...
Joe Fisher
joefish75@...
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Sep 7, 2004
1:08 pm
3865
... Currently, I'm doing some exploration trying to "discover" what my next big project should be. I have two different reasons for wanting more RAM: 1)...
Ryan Kinnen
ryankinnen
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Sep 7, 2004
2:19 pm
3866
... That sounds like the best option to me. If I do my maths correctly, you have approximately 51.5 cycles available per scanline (57 w/out STIC cycles...
a_chevallier
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Sep 7, 2004
3:01 pm
3867
... Probably ... I mean, it depends on what you include into "some of this", though. :-) Two important criteria are the number of different possible patterns...
a_chevallier
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Sep 7, 2004
4:11 pm
3868
... Brilliant! I didn't think of that. A lookup table would certainly make a frame buffer possible with the 8-bit RAM, and perhaps borrowing a bit of 16-bit...
Ryan Kinnen
ryankinnen
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Sep 7, 2004
4:33 pm
Messages 3839 - 3868 of 5489   Oldest  |  < Older  |  Newer >  |  Newest
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