... Actually, I've always liked this feature of many intellivision games. Bad intellivision controllers are very commonplace. I've occasionally found it...
... Agree! This feature is also convenient for us emulator authors. :-) Take a look at the default keyboard mapping for jzIntv, INTVPC and others... ...
... In addition to what everyone else said, it also allows you an advantage in certain games. On the Inty controllers, you can't use the keypad and disc at...
Joe Fisher
joefish75@...
Sep 1, 2004 2:29 pm
3842
My turn :) 1) Enough said on this topic. 2) We thought about shrink wrapping the boxes. It was decided not to as we want people to enjoy the game, manual and...
... You could always offer shrink-wrap as an option... :-) Maybe charge extra? ;-) And agreed... 'nuff said about Stonix in the "programming" group. ;-) -- ...
... I should say "Stonix, the Cartridge." We can talk about how it's written, certainly. --Joe -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/...
... Joe brings up an interesting point (to me anyway). I don't want to clutter this list with non-programming questions (unless the group at large has decided...
... Only partly tongue-in-cheek. There seems to be a tacit understanding on INTVPROG that non-programming discussions are ok as long as the threads stay...
... The only other place I regularly pay attention to is the usenet group rec.games.video.intellivision. But it is very quiet there. Rick asks a good question....
... OK. That certainly seems reasonable. There is a very similar structure in the Interactive Fiction community newsgroups (rec.games.int-fiction and...
... Here. That's it. I don't have the time to keep up with Usenet anymore. -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/ Not your average "Joe"...
Wow, I didn't think I was stepping on so many toes from being slightly OT with everyone else that was doing it. There is another group, the other group is...
... Sadly no. Or at least not that I know of. I used to love the Classic gaming Usenet groups back in the mid 90's - until the dynamics of the internet changed...
I see you have the bug for MAME too... IMBerzerk, finshed 2 years ago... and my next one is a dual trackball, 2-player cafe style. www.jamrom.com\imberzerk ......
Manuel, Joe, All, A few days ago, I was about to post my 4K entry for the MiniGame Compo in a hurry, but I've seen that the deadline now is Sept. 26. Cool....
Hi Arnauld, ... Cool! I wasn't sure if you were still working on this! ;-) ... Just go and submit it, as I understood Steve, he'll take care of Intellivision...
I agree with Ryan. In general Intellivision news and discussions are relatively rare and I suspect that as a consequence there is not enough traffic to support...
Hey gang, I've been starting to program again and am tinkering around with some things. The Intellicart allows for games that use huge amounts of RAM. What is...
Hey all, The inty bug has been biting. I'm starting to regroup and organize my collection of intellivision stuff - which has gotten scattered in a dozen places...
... Yup. ... Right now, no design exists. Fitting RAM and ROM into a contemporary cartridge will be a trick, though it's not impossible. ... The biggest issue...
... Awesome! ... Well, I'll let the hardware wizards out there answer to this question -- and actually, Joe already did. As far as I'm concern, I'm using extra...
... Currently, I'm doing some exploration trying to "discover" what my next big project should be. I have two different reasons for wanting more RAM: 1)...
... That sounds like the best option to me. If I do my maths correctly, you have approximately 51.5 cycles available per scanline (57 w/out STIC cycles...
... Probably ... I mean, it depends on what you include into "some of this", though. :-) Two important criteria are the number of different possible patterns...
... Brilliant! I didn't think of that. A lookup table would certainly make a frame buffer possible with the 8-bit RAM, and perhaps borrowing a bit of 16-bit...