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Messages 4154 - 4183 of 5489   Oldest  |  < Older  |  Newer >  |  Newest
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4154
... I also noticed a bug in Ice trek. You cannot cross the bridge, there is always a little gap that you cannot close, but it's large enough to get you fall...
Marco Turconi
marco_turconi@...
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Nov 1, 2004
10:29 am
4155
... you ... Interesting! I never noticed that before. I'm looking into it. -Joe...
Joe Fisher
joefish75@...
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Nov 1, 2004
1:27 pm
4156
Joe, Down loads are not connecting, for whatever reason, the whole website is a mess. It's missing all of the side pictures. James ... From: Joe Fisher...
The Romano Family
jamrom2
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Nov 1, 2004
5:16 pm
4157
My apologies for that. We just yesterday moved to a new server that is about 10x faster than the old one. There are still some growing pains. It should all...
Joe Fisher
joefish75@...
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Nov 1, 2004
6:33 pm
4158
Marco, I don't have IntvWin here, but I just tried it on jzIntv, and I can't make the whole bridge happen, either. There's just a sliver of blue left at the ...
Joe Fisher
joefish75@...
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Nov 1, 2004
6:58 pm
4159
... I'm sorry. There was a bug in my mail too. The bridge level is ok in Bliss32, not in IntvWin. IntvWin does even not let you use the hook. (it appears and...
Marco Turconi
marco_turconi@...
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Nov 1, 2004
7:45 pm
4160
... Oh, the infamous no-hook bug! I remember that one. I'll have to go back in the archives and look it up. I wonder if it's related to the brige thing? ...
Joe Fisher
joefish75@...
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Nov 1, 2004
8:23 pm
4161
I have a suspicion that this has to do with MOB collision checking when the MOB is partway off the screen. In a discussion with Joe Z, it was determined that...
Joe Fisher
joefish75@...
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Nov 1, 2004
9:14 pm
4162
Joe, While playing Major League Baseball, I noticed that the screen does not scroll up when the ball is hit into the outfield. It goes up there then the...
jccrom@...
jamrom2
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Nov 2, 2004
12:51 am
4163
... does not scroll up when the ball is hit into the outfield. It goes up there then the fielder chases it behind a 'curtain' if you know what I am saying. ...
vader_o
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Nov 2, 2004
12:59 am
4164
I have been working on porting jzIntv to OS X, as you may know. I have been working with Tim Lindner, but I haven't been able to contact him recently. Namely,...
John Tanner
johnjtanner
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Nov 2, 2004
3:09 am
4165
Sorry... I meant that one.. World Champ Baseball. Silly me. ... From: vader_o [mailto:vader_o.yahoo@...] Sent: Monday, November 01, 2004 7:59 PM ...
The Romano Family
jamrom2
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Nov 2, 2004
5:10 am
4166
Nope, I was wrong. The problem in Nostalgia is with Mob-Mob collisions that are 1 pixel outside the screen boundary. Anyone else have a theory? I'm all out...
Joe Fisher
joefish75@...
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Nov 2, 2004
2:32 pm
4167
OK, this one is fixed. On Vdelay > 0, I was accidentally blanking the MOBs that fell in that area. That's why the ball disappeared. It didn't change anything...
Joe Fisher
joefish75@...
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Nov 2, 2004
3:40 pm
4168
Joe, the intv does not detect mob collisions in the last column of pixels. In fact, the last column of pixels isn't even rendered. It's blocked by the...
Kyle Davis
kyledavis25
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Nov 2, 2004
5:47 pm
4169
Kyle, I don't believe so. It appears to be some kind of boundary detection at the top of the screen - there are no other MOBs for it to interact with. As for...
Joe Fisher
joefish75@...
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Nov 2, 2004
6:47 pm
4170
Yup. Regardless of what the vdelay is, Nostalgia does flag a border collision when a part of the MOB bitmap is touching the border, so that's OK. The case...
Joe Fisher
joefish75@...
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Nov 2, 2004
6:54 pm
4171
Hi all, let me give a quick note about my PAL Intellivision (later version without 'daughter board'): - I finally found a pin-out/ block diagram of the LM1886....
mc71de
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Nov 7, 2004
5:36 am
4172
I saw a bunch of traffic to my web-server recently, and I traced it to this article: http://www.lik-sang.com/news.php?artc=3509&&lsaid=219793 Recognize...
Joe Zbiciak
intvnut
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Nov 9, 2004
5:37 am
4173
... Very funny, Gotcha suckers! Perhaps you should enter it? FE...
fasted@...
fasted_decle
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Nov 9, 2004
6:52 am
4174
So, I still can't get the poor guy to survive his walk off the end of the ice bridge. I downloaded BlissJX, and found out (using mob_test) that Bliss ...
Joe Fisher
joefish75@...
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Nov 9, 2004
10:26 pm
4175
Interesting. When I changed my border detection routines to use the vertical delayed border, he usually (but not every time) gets to the last screen. This...
Joe Fisher
joefish75@...
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Nov 9, 2004
11:26 pm
4176
DOOM Lives! That's too funny. ... _________________________________________________________________ On the road to retirement? Check out MSN Life Events for...
Joe O'Brien
oblachubs
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Nov 10, 2004
2:36 am
4177
... Uh, no. The border stays put and the MOBs move down. So, if a MOB collides with the border with v_delay=1, y_pos=3, it'll also collide when v_delay=3 and...
Joe Zbiciak
intvnut
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Nov 10, 2004
4:51 am
4178
... That's what I thought, too, and both jzIntv and Nostalgia agree. However, they both display the Ice Trek bug. Perhaps detecting the border at vDelay is...
Joe Fisher
joefish75@...
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Nov 10, 2004
12:58 pm
4179
... No telling. I haven't been able to sit and look at this bug yet. -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/ Not your average "Joe" ...
Joe Zbiciak
intvnut
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Nov 10, 2004
2:31 pm
4180
All, This is slightly offtopic and also slightly outdated. Anyway, here are some pictures from the CGE 2004 in San Jose. Most of them are focused on...
a_chevallier
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Nov 10, 2004
10:00 pm
4181
Hey all. For anyone interested, there's uploads of Nostalgia beta versions going on. I'm up to 4.2 beta8 at the moment. What's new? Kaillera support went...
Joe Fisher
joefish75@...
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Nov 11, 2004
9:50 pm
4182
Joe, regarding this Ice Trek bug, here are some thoughts to what it might be randomly pulled from my observations while looking at my Bliss collision code... ...
Kyle Davis
kyledavis25
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Nov 12, 2004
1:59 am
4183
By the way, guys, I have actively and seriously picked up Bliss development again as a project for me to learn C#. I thought it would just be fun toying with...
Kyle Davis
kyledavis25
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Nov 12, 2004
2:30 am
Messages 4154 - 4183 of 5489   Oldest  |  < Older  |  Newer >  |  Newest
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