I have read a few places that the NGPC has a virtual screen size of 256*256, versus actual 160*152. Can someone explain to me what exactly this is and some...
Yo ! ... It seems like the site doesn't work anymore... What are you looking for ? Thor __________________________________ Do you Yahoo!? Protect your identity...
Yo ! ... You have 2 planes of 256*256 (32*32 tiles). 160*152 is the visible part of these planes (the physical screen) You can scroll each plane separatly by...
Cool! I'll look for it. (The compiler setup was what I was looking for.) BTW, has anyone been able to build their own flash modules. With the pricing on...
... I kinda did something like that a while ago. Here, read this and see what you get out of it. Then, if you want, we can discuss it further if you wish. ...
Thanks, that's something to start with!.. Do we know what the mappings for the "mystery" flash might be from the emulator code/ngpc bios? I'm thinking we...
Hi, For a robot project, you might want to be able to write back to the flash anywhere so your robot can "learn". It would also be useful to be able to debug...
Well, if it gets that far we'll just have to do that! I was envisioning more of a display device (other existing processor(s) to do the actual control.)...
... The Bung cart has 2 components: flash memory and a PLD. The flash memory works exactlly like an official cart (except that it's 100% writeable). The PLD,...
Hi Ed, if I have time this week, I will take pictures of my 2 multi carts for the NGPC. I can give you as much information as I can find out for you guys. ...
Okay, I've zipped up the compiler package and am uploading it to the web now. http://www.ahchay.com/ngpcdev/downloads/NGPCCompiler.zip Unzip this into a...
I have downloaded neotile, and it is very nice, but I was wondering why it doesn't have a copy function? Perhaps I'm missing it? can someone help? -XENOPHEAR-...
... This is why I never did a fully public release. :-) No, you're not missing it. It doesn't have a copy function, and it doesn't have a lot of other things...
OK, thanks for filling me in. I was just wondering, because it had a past function, but no copy function. It just threw me off. And I would like to say how...
Hey all, I've been fiddling with Neo Pocket development for the past few weeks and it's culminated in a playable game. This is only the first very early alpha...
I have found the only real way to copy your tile is to open the .ntt file and physically copy and paste your tiles within the file. Its a bit of a pain, but it...
... from ... click on ... in some ... that ... it, ... Um, pass. It should work. I downloaded the version in Files just now and it works for me. Which OS are...
... the .ntt ... a ... Yup, this is very true. BTW, when Darek says 'open the .ntt file', he means open it into a text editor, because the file format is just...
... Its ... the ... this ... file', ... just ... the ... the ... Thanks guys you've been a great help! BTW, you can just call me XENO for short. Also, I was...
Hello, ... Something like that ? const char* s = "ABCD"; void foo() { char*var; ... var = s; ... } or do you want a copy ? void bar() { char var[MAXSIZE]; ... ...