Hello, for the first question : why not using a memcpy ? memcpy(SCR_2_PLANE,RoomData[33],sizeof(u16)*1024)); for the second question, the array seems ok, but I...
hello, you resquested an unlimited multidirectional scrolling sample ? Here it is ! (Ok, it was not as simple as I was thinking... but I was not too far) Thor ...
http://mysite.verizon.net/res0hl0m/NGPC-DEV.html Hey guys this is my website, nothing too special, but none the less here it is. Check it out if you have the...
... Looks cool. I think the problem you may be having with collision detection is that when you scroll a plane, the location where you put the tiles down...
... This is very nice. Can you explain the advantage of using memcpy, though? I don't really know C very much, so it's new to me. I was able to work out a...
Yo ! ... Thanx, but sample 2 is better and more complete :) ... speed up ? yes, but not only, as a C coder, it is a fct I use often. I don't like to code "copy...
I hate to sound like a shmuck, but I for some reason cannot download the sample you've created. Can someone help with why this is. There is no option to...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ngpcdev group. File : /SAMPLE_2.zip ...
ngpcdev@yahoogroups.com
Dec 5, 2003 10:15 am
1120
... /me yawns and stretches... I'm still here, just been busy with a new job - damn that real world! I was experimenting with a scrolly mappy thing, but then ...
Hi, I just uploaded a file called frame04.zip to the files area. It is just source files, no .ngp files. It contains several routines added to C Framework...
Hi, I've just uploaded a new version of Barbarian in the file section. A.I. is very bad and the game easy, but I'm not sure I'll work on it any more now. ...
Does anyone know of a resource to download sprites and tilesets that are in the 3 color format that is needed for NGPC? Or is there anyone here who had made...
Yo! ... That is the question I wanted to ask :) Some of my gfx stuff are in the game sources on my website (http://www.geocities.com/rtb7) Or I can make a tool...
... I believe NES games would use the same tiles, 8x8 and 3 colors (+transparency), so that might be a good lead. It *IS* possible to get the tile data out of...
... This is really great, especially the SpriteControl functions. These were all things I knew must be possible, but didn't know to implement myself. So far...
Thanks for the response guys, the type of graphics I'm looking for are tiles and sprites that might be common within a RPG, I have quite a few world, and...
Why exactly are we only allowed to use 512 tiles? Dont commercial roms use far more than that? Is it possible to unload the tileram and load another tilset...
Hi, You can only have 512 tiles in video the tile ram because of tile ram size. But nothing prevent you from changing some tile definition in the tile ram. In...
Yo ! Listen to Loïc, he says truth :) You can have a look at my ASM movie routines, I change tileset/palette each 2 lines (8 pixels height line of course). I...
To anyone out there who has tried my little demo, and those who haven't but are feeling nice. Can someone please, please, please lend me a hand a figuring out...
... I will have a look to your sources this evening. Thor __________________________________ Do you Yahoo!? Find out what made the Top Yahoo! Searches of 2003 ...
Enter your vote today! A new poll has been created for the ngpcdev group: How much would you be willing to pay for a high quality new release for the neogeo...
ngpcdev@yahoogroups.com
Jan 5, 2004 10:06 pm
1135
I put up a new poll to get a general look at how hardcore NGPC fans we are....
The following ngpcdev poll is now closed. Here are the final results: POLL QUESTION: How much would you be willing to pay for a high quality new release for...
ngpcdev@yahoogroups.com
Jan 13, 2004 4:17 pm
1140
I have made a new Yahtzee game for our NGPC still early version with something not right, but a fun little game none the less. Please check it out and tell me...