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ngpcdev · NeoGeo Pocket Color Development mailing list. This list is for professional and amateur NGPC developers only! NO ROMS!! Anyone
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Messages 1189 - 1218 of 1430   Oldest  |  < Older  |  Newer >  |  Newest
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1189
I've managed to take some time to submit an entry... I've just sent it now... As I've eard about the compo only last sunday's night (and still not in holidays)...
Loïc JULIEN
loic_julien
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Jul 4, 2004
11:59 am
1190
Yeah, I was glad to see a NGPC entry for this compo :) I've done something too (a one-day work), I will release it after the compo results are out. ... not...
g_estrade
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Jul 6, 2004
8:29 am
1191
It's just a preview. Less than 1 week of work. 2 levels, only one enemy sprite, temporary sound (no fx). more later... ...
rtb7
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Jul 15, 2004
8:29 am
1192
Nice for less than a week !...
Loïc JULIEN
loic_julien
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Jul 15, 2004
9:09 am
1193
small intro, bug fixes and some more gfx. http://www.geocities.com/rtb7/files/ngpc/BOMBERMAN.zip Thor...
rtb7
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Jul 16, 2004
8:44 am
1194
... Excellent stuff after only a week of development! Going to use Mole's link-up code for multiplayer? :-) I'm sure my development would go faster if I used...
Steve
fuzster
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Jul 16, 2004
9:55 am
1195
That is fabulous :) Cheers Chris...
chrisahchay
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Jul 16, 2004
11:18 am
1196
... thank you ... I hope so ... I mix c and asm (hicolor & movies are in asm) ... true :) Thor __________________________________ Do you Yahoo!? New and...
Dupond Roger
rtb7
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Jul 16, 2004
1:09 pm
1197
http://www.geocities.com/rtb7/files/ngpc/BOMBERMAN.zip new musics, snd fx & bug fixes Thor...
rtb7
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Jul 19, 2004
8:19 am
1198
Hey guys, My website is back up and running again. All of my projects are now downloadable from there; feel free to browse and check them out. Comments...
Steve
fuzster
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Jul 19, 2004
11:57 pm
1199
Last update before first full release (in a few weeks). 4 levels, new gfx, small gameplay fixes http://www.geocities.com/rtb7/files/ngpc/BOMBERMAN.zip Thor PS:...
rtb7
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Jul 20, 2004
7:53 am
1200
Hey Fuz :) Good to have you back mate! Cheers Chris ... From: Steve [mailto:srobb@...] Sent: 20 July 2004 00:56 To:...
Chris Ahchay
chrisahchay
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Jul 20, 2004
11:28 am
1201
Really!! nice site :) /jouni - www.deadcoderssociety.tk...
Jouni Korhonen
mr_namakemono
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Jul 20, 2004
4:52 pm
1202
There's been a bit of fresh discussion about our efforts recently and that old bugbear - scarcity of the linkers - keeps cropping up. Does anyone have a...
chrisahchay
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Jul 27, 2004
9:16 am
1203
First of all, I think you'd be better off manufacturing writeable carts instead of a "best of homebrew." To do a "best of" cart, you would need to recompile...
Ed
theflav
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Jul 27, 2004
1:52 pm
1204
Hi Couple of quick questions. I downloaded the 0.4 zip but it has no main.c in so I copied the one from 0.3 which should be fine? Secondly, the website for the...
visagti16v
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Jul 27, 2004
8:49 pm
1205
Hi, I have mirrored the NGPC compiler files on http://www.ahchay.com (drill down to the NGPC/Tutorial section). You should be able to dig enough information...
Chris Ahchay
chrisahchay
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Jul 27, 2004
9:50 pm
1206
ah excellent thanks. I was looking at your site about 2 nights ago heh, should have looked again! Time to read it all and get it a program to say Hello Darren...
Darren Russell
visagti16v
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Jul 27, 2004
9:59 pm
1207
Hi, Had a look through some of the older messages but couldnt find much on this. Basically the company I work make lots of custom hardware etc and for this we...
Darren Russell
visagti16v
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Jul 28, 2004
12:30 am
1208
Actually, the official NGPC carts are extremely simple. They're just a flash TSOP chip, and that's all. Take a look at this. ...
Ed
theflav
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Jul 28, 2004
2:36 pm
1209
thanks, I will take a look and pass it onto the bloke at my work Darren ... From: Ed [mailto:emandy@...] Sent: 28 July 2004 15:31 To:...
Darren Russell
visagti16v
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Jul 28, 2004
6:13 pm
1210
Hello, Bomberman first final version. Link mode later (I don't have time to look at Fuz's code). http://www.geocities.com/rtb7/files/ngpc/bomberman_v1.0.zip ...
rtb7
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Aug 3, 2004
9:58 am
1211
Hi, nice job. How do you manage the savegame ? When I write Olaf, I had a problem with MPLAYER. It was crashing the ngpc when I called the VECT_FLASHWRITE. (I...
Loïc JULIEN
loic_julien
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Aug 3, 2004
4:43 pm
1212
That's excellent Thor :) I've only had a quick go in Neopop so far, but I'll burn it to cart tomorrow and give it a more thorough test. Couple of really minor...
Chris Ahchay
chrisahchay
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Aug 3, 2004
9:11 pm
1213
I agree with Chris on a point : move speed can be far too fast (mainly if a monster pick 2+ speed increase...) Overwise, works the same on real hardware and...
Loïc JULIEN
loic_julien
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Aug 3, 2004
11:00 pm
1214
This is cool news, I'm glad to hear you're making good progress. Unfortunately for me, I won't have a chance to play it for a couple weeks, but boy am I sure...
opaopa@...
sweaterfishd...
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Aug 4, 2004
5:49 am
1215
Hi ! ... true, I'll check that tonight (it does not crash on neopop for me) ... other No, I want it like this :) ... Ok, I'll check that too (but it was funny...
Dupond Roger
rtb7
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Aug 4, 2004
3:53 pm
1216
http://www.geocities.com/rtb7 some of your requests are included in this version. be quick because my site is often down (too much downloads). Thor...
rtb7
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Aug 5, 2004
10:36 am
1217
Hi Thor, This is really impressive! You managed to pun an FMV intro animation, and it lasts about 10 seconds! I am really impressed and can't wait for my Bung...
Adrian
dhaunet
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Aug 20, 2004
11:49 pm
1218
Hi guys, My name is Adrian, and I am from Canada. I bought all the dev stuff from one of the list members (one bung flasher, two 32M carts and a Nyko 3-in-1...
Adrian
dhaunet
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Aug 27, 2004
7:28 pm
Messages 1189 - 1218 of 1430   Oldest  |  < Older  |  Newer >  |  Newest
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