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ngpcdev · NeoGeo Pocket Color Development mailing list. This list is for professional and amateur NGPC developers only! NO ROMS!! Anyone
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Messages 1305 - 1334 of 1430   Oldest  |  < Older  |  Newer >  |  Newest
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1305
I tried to ask her what game it was. If she put it in his NGPC, what came up when he booted? I mean, it could possibly be a test version of some unreleased...
Ed
theflav
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Feb 1, 2005
3:58 pm
1306
That would be extremely awesome if it was a test version of a game. I find that hard to he however, but I'm always cautious about things like this. On the...
Darek Davis
foghat05
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Feb 1, 2005
7:47 pm
1307
I wrote her also and this was her reply. Someone has bid on it since, I hope it wasn't anyone here unless you really like shanghai mini. Darek...
Darek Davis
foghat05
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Feb 1, 2005
9:59 pm
1308
I'm just trying to knock up a multiplexing routine within the framework (with vague notions of knocking out some kind of scrolling knock 'em down game in the...
chrisahchay
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Feb 23, 2005
12:10 pm
1309
I would like to help but I don't understand what you mean... more infos ? desc ? Thor ... __________________________________ Do you Yahoo!? Read only the mail...
[SoD]Thor
rtb7
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Feb 23, 2005
1:21 pm
1310
Sorry, assumed that everyone would know what I meant... The basic theory is that we can re-use sprites within a single frame - thus getting around the 64...
chrisahchay
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Feb 23, 2005
1:46 pm
1311
... frame - ... Uridium ... I know how to do it! ;-) However, I know nothing about the C framework, so I have no idea if it's possible, or fast enough, in C. I...
Steve
fuzster
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Feb 23, 2005
4:23 pm
1312
Just following this up a bit... Has anyone experimented with installing custom interrupt routines within the framework? I'm trying to do this: void __interrupt...
chrisahchay
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Feb 24, 2005
1:36 pm
1313
I think you have to use timer to init the call of H-Int. There is an example at the end of the timer documentation (8Bit.PDF) Thor ... ...
[SoD]Thor
rtb7
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Feb 25, 2005
8:04 am
1314
Okay, that helped :) Still get a lot of flicker, but it's going in the right direction. Cheers Chris...
chrisahchay
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Feb 25, 2005
3:13 pm
1315
hi, here's a test demo for a little tetris game. Works well under emulators, but not on real hardware (runs on hardware without Thor's movie-player in...
Loïc
loic_julien
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Mar 14, 2005
9:27 am
1316
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ngpcdev group. File : /tetris.rar ...
ngpcdev@yahoogroups.com
Send Email
Mar 14, 2005
9:29 am
1317
It will be difficult to make it work with movie player. all your code should work during the "wait loops" in the vbl, but there is not a lot of time left to do...
[SoD]Thor
rtb7
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Mar 14, 2005
4:30 pm
1318
It could also come from a problem in my tetris code. I've reduced the movie size to 10 tiles wide, but still not working on hardware, not even with movie size...
Loïc JULIEN
loic_julien
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Mar 14, 2005
11:15 pm
1319
Hi, Just what are my options for music/tracker players these days on NGPC? I got some nice stuff from Thor's site but I recall there was some other player...
Jouni Korhonen
mr_namakemono
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Mar 26, 2005
8:34 pm
1320
... Hi ! ... NeoTracker from Ivan, using the official SNK music driver. N!k(Napalm)'s player (I don't remember/know if it was easy to make a compatible tune). ...
[SoD]Thor
rtb7
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Mar 29, 2005
9:01 am
1321
Hi, Thx Thor for the data. I went to Ivan's site and read the sound doc. A Z80 based sound driver seems to have a lot more to provide according to the SNK...
Jouni Korhonen
mr_namakemono
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Apr 3, 2005
12:58 am
1322
Hi, One more thing on this topic. I got a bit confused about the Z80 side stuff - especially on the interrupts. I can trigger NMI from TCLS side. But how about...
mr_namakemono
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Apr 5, 2005
7:19 am
1323
Hi! Have a look at SNK's code (reverse engineered by Ivan) IM1 is generated with timer 3 :) IM2 ? dont't know NMI : PlaySFX is a godd sample. Thor ...
[SoD]Thor
rtb7
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Apr 5, 2005
7:56 am
1324
Hi Thor, Right, thanks for this really good data! I also happened to find the same info few minutes ago from ntrkrlib.inc file. Must have been the only file I...
mr_namakemono
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Apr 5, 2005
9:42 am
1325
As of now, link cables which connect the NGPC and to the parallel port are rare (as is flash carts). I was wondering if anyone can help with making one or...
bazzwazzle
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Apr 7, 2005
1:47 am
1326
Are you talking about the Pocket Linker and the Pocket Flash carts? When I read your subject, I thought you were talking about a cable to link 2 NGPCs to play...
Ed
theflav
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Apr 7, 2005
2:01 pm
1327
Oh no, I'm talking about the pocket linker and flash carts. I was wondering since they are so scarce if it's possible to make a DIY one or anything else that...
bazzwazzle
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Apr 8, 2005
2:34 am
1328
Well, in theory, the linker should be fairly straight-forward to make. It just flashes the chip that's on the cart. The cart is a bit harder, though, because...
Ed
theflav
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Apr 8, 2005
4:19 am
1329
Hmm by your tests it appears the making a flash cart is definately possible, although I do not own a Bung cart myself (I probably wouldn't be asking the...
bazzwazzle
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Apr 8, 2005
8:33 pm
1330
Since people seem to look for these every once in a while, maybe someone needs a Pocket Linker and Flash Cart. I just noticed this on neo-geo.com ...
Ed
theflav
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Apr 12, 2005
7:06 pm
1331
Who would sell something for $150 for a dead console, let alone who would BUY somethin that expensive for a dead console!! I mean I'd appreciate a link cable...
bazzwazzle
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Apr 13, 2005
3:05 am
1332
Sorry for the outbreak but I just know there is a cheaper way ^^ somewhere, somehow, there is a way!...
bazzwazzle
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Apr 13, 2005
3:07 am
1333
Actually, I thought it was a pretty reasonable price considering how hard those are to find. You might be able to build your own for cheaper. Though, buying...
Ed
theflav
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Apr 13, 2005
1:54 pm
1334
Actually, I'm making a CARTIO and 4 and 32 MB carts from Reiner's page. I've been getting into Gameboy development also. I have found the chips for the flash...
bazzwazzle
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Apr 13, 2005
6:37 pm
Messages 1305 - 1334 of 1430   Oldest  |  < Older  |  Newer >  |  Newest
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