I was wondering if any of you have a Pocket Linker and/or a Pocket Flash cart that you would like to get rid of? Of course, I would prefer the 32M cart, but I...
Ed
emandy@...
Feb 10, 2001 4:59 am
442
Hi, ... I bought mine through www.lik-sang.com. They are very reliable and fast! .. I got mine within 10 days, and that is very fast, considering the package ...
Bastiaan/2
bvh@...
Feb 11, 2001 10:58 pm
443
I don't know how many of you remember tUME (the Ultimate Map Editor), but it's now open source. It's a map editor. It uses tiles from Deluxe Paint. It's...
Charles Doty
cddoty@...
Feb 28, 2001 5:19 pm
444
Hi ! Can someone describe the cable to use with the PocketLinker ? I know it's a DB25 m/m but there are a lot of cable of this kind : IEEE 1284 Data Switch...
rtb7@...
Mar 8, 2001 1:18 pm
445
... It's a "straight through" cable. A true printer extension along with a gender bender on the end will work. i.e. pin1-pin1, pin2-pin2, .... pin25-pin25. ...
jeff@...
Mar 8, 2001 1:32 pm
446
Hi I have just updated my website with a new NGPC game called Lights! and a new version of Menu (1.3) that includes it. This is Roger Bacon's first NGPC game...
ivan@...
Mar 25, 2001 5:57 pm
447
Hello folks, Just a quick email to say that i've finally got around to uploading a quick website now im back in England! hosting my programming 'efforts', it...
rogerbacon@...
Apr 21, 2001 7:21 pm
448
not much here. GBA etc;) I'm also not very creative and porting GBC stuff has no real use because most ppl who has a NGPC also have a GBC, and probably a GBA...
Rafael Vuijk (aka Dar...
darkfader@...
Apr 22, 2001 12:09 am
449
... Maybe everyone's too busy working on stuff to post here... :-) I'm still slowly but surely developing my Fantasy World Dizzy remake. The progress of its...
Steve
stever@...
Apr 23, 2001 12:34 pm
450
... Hi Steve, I'm still working on Manic Miner honest :) Lindon...
lindon@...
Apr 23, 2001 12:42 pm
451
... Development of NeoPocott, my free debugger/emulator is a bit stalled as you can notice on the Official Site (http://neopocott.emuunlim.com). I am focusing...
Julien Frelat
julien.frelat@...
Apr 23, 2001 1:01 pm
452
... Certainly! Though I'm still in the phase of getting anything usefull to display on the NGPC (emu or real), the fun is no less.. -- Regards, Bastiaan van...
Bastiaan/2
bvh@...
Apr 23, 2001 1:27 pm
453
Me, working on a sound driver.. not that it will be used much due to everyone moving toward GBA.. I am also thinking about working on a gbc->ngpc rom converter...
nik@...
Apr 23, 2001 6:27 pm
454
G, what an idea. I've had it too. but what about the transparency of NGPC bkg layers? You could copy the palettemap and have one layer all with color 0, but...
Rafael Vuijk (aka Dar...
darkfader@...
Apr 23, 2001 10:37 pm
455
Yeah, part of the pitfalls I was pondering on :) I know a lot of stuff won't work 100% but if 10 things work.. for me it's worth it.. and very interesting to...
nik@...
Apr 23, 2001 11:08 pm
456
... I'm glad to see that there's still some NGPC development going on! I'd be interested in seeing if you can pull off your GBC->NGPC converter. Not for the...
Steve
stever@...
Apr 24, 2001 8:55 am
457
Hi Nik, How far have you got with the sound driver? Have you worked out how to make it squeek yet or are you still in the early stages. I had a look through...
Ivan Mackintosh
ivan@...
Apr 24, 2001 10:11 am
458
Yeps - some of us are still here... I'm especially interested in any sound stuff (hi ivan). If nik can get the sound working i'd be interested in doing music...
ne7 / napalm
ne7@...
Apr 24, 2001 1:40 pm
459
Ok, Napalm, I am interested in both your projects man :D A sound engine is what I've been wanting for quite some time (I hate this SNK tool with midis and...
Akira
tetsuoman@...
Apr 24, 2001 3:24 pm
460
I can get sound working bitch :) just getting used to that thingy bob assembler on jeff's site.. as I did use my own which danzig used for the neo^neo intro....
nik@...
Apr 24, 2001 6:10 pm
461
great... just got back from manchester to see lots of postings..people still live! :) and oooohh... the possibility of sounds! personally, i'd even love it if...
rogerbacon@...
Apr 25, 2001 6:19 pm
462
Has anyone worked out how to load and save to the cart? i noticed that the TPAINT tile editor has this function but dont know if it actually works yet. (ngp...
rogerbacon@...
Apr 25, 2001 8:17 pm
463
The favourites menu tag on the 'Menu' cart was originally indended to allow the user to select their favourites and have them all together. This would have...
Ivan Mackintosh
ivan@...
Apr 26, 2001 8:32 am
464
... display on the NGPC (emu or real), the fun is no less.. ... ive just uploaded a VERY simple test demo thing for a starfield on my site...
rogerbacon@...
Apr 27, 2001 1:46 pm
465
Just to let you all know that I have got .mod files playing in my sound driver... to a certain extent :) all it supports at the moment are note/volume and arp...
nik@...
May 2, 2001 11:25 am
466
... Hi Ne7, In light of what Nik has just posted about the sound driver (Excellent news, well done Nik!), can you knock me up an in-game tune for my Diamond...
Ivan Mackintosh
ivan@...
May 2, 2001 1:23 pm
467
i'm not in need of any music, but I just wanted to say 'FANTASTIC NEWS!' (ive been checking your site repeatedly for updates) I can't wait to hear the first...
rogerbacon@...
May 2, 2001 11:00 pm
468
... moment ... you ... moment ... me ... sound... ... be ... .mod playing? Wow, highly impressive! When do you think you'll have a demo ready to share? :-) ...
Steve
stever@...
May 3, 2001 9:39 am
469
... have ... Hopefully Sat/Sun this week (but bear in mind it isnt a mod sample player, it just takes the pattern data) ... Is ... at the moment it uses both...
nik@...
May 3, 2001 11:44 am
470
... moment -- how many channels does it support? (im not sure channels is the right word.. eg Amiga trackers had 4.. then Octamed had 8) hopefully you know...