Just to let you all know that I have got .mod files playing in my sound driver... to a certain extent :) all it supports at the moment are note/volume and arp...
nik@...
May 2, 2001 11:25 am
466
... Hi Ne7, In light of what Nik has just posted about the sound driver (Excellent news, well done Nik!), can you knock me up an in-game tune for my Diamond...
Ivan Mackintosh
ivan@...
May 2, 2001 1:23 pm
467
i'm not in need of any music, but I just wanted to say 'FANTASTIC NEWS!' (ive been checking your site repeatedly for updates) I can't wait to hear the first...
rogerbacon@...
May 2, 2001 11:00 pm
468
... moment ... you ... moment ... me ... sound... ... be ... .mod playing? Wow, highly impressive! When do you think you'll have a demo ready to share? :-) ...
Steve
stever@...
May 3, 2001 9:39 am
469
... have ... Hopefully Sat/Sun this week (but bear in mind it isnt a mod sample player, it just takes the pattern data) ... Is ... at the moment it uses both...
nik@...
May 3, 2001 11:44 am
470
... moment -- how many channels does it support? (im not sure channels is the right word.. eg Amiga trackers had 4.. then Octamed had 8) hopefully you know...
rogerbacon@...
May 4, 2001 9:27 am
471
It has four channels... 3 of which are tone, and one which can be either tone or noise.. so four... it's really crap as far as sound chips for consoles go.....
nik@...
May 5, 2001 10:10 pm
472
Just a quick release to show the start of my driver which you can all listen to.. will be a lot better in the next release as I will be implimenting more...
nik@...
May 5, 2001 10:14 pm
473
Oh yes, one more thing.. it's probally best ran on thw real HW as the only emu with sound seemed to have serious interupt problems.. N!k...
nik@...
May 5, 2001 10:15 pm
474
Wow - cool! sounds great (despite it being the worst sound chip ever ;)) its a familiar tune, was this the outrun track you mentioned? worked great on...
rogerbacon@...
May 6, 2001 12:07 pm
475
Hrm, I tested it on my NGPC before I released it and it worked fine.. and still does.. anyone else having these problems ?? N!k ... (on ... spinning...
nik@...
May 6, 2001 4:51 pm
476
Hello peeps, I have noticed some STRANGE things on the demo and I was wondering if they were normal, or if something is screwed up over here. - First, the...
Akira
tetsuoman@...
May 6, 2001 7:07 pm
477
Forgot to mention the skull icon was all full of funny rainbow colors! Now I ran a game [Sonic Pocket] and tried again the demo. It works fine now, I suppose...
Akira
tetsuoman@...
May 6, 2001 7:17 pm
478
Well, it seems I was not the only one having problems. Read my other messages for a few more clues of what happened after I booted it. I thought my NGPC was...
Akira
tetsuoman@...
May 7, 2001 3:02 am
479
... started to appear. [option, while pressed seems to fastforward teh music?] ... Never had problem with scroller, but the option kay was because this release...
nik@...
May 7, 2001 10:04 pm
480
... Hi Nik, I thought the outrun music was excellent. Great to hear the NGPC making noises! It all worked fine on my NGPC. I was pondering on what you say...
Ivan Mackintosh
ivan@...
May 8, 2001 10:20 am
481
... all ... am ... Excellent! It already sounds almost as good as the output from the commercial games! Just wondering if you know anything about the...
Steve
stever@...
May 8, 2001 10:37 am
482
is on my website : www.rog666.btinternet.co.uk no game yet as such, but an ongoing learning process (full source too!) its now got multiple screens for more of...
rogerbacon@...
May 8, 2001 11:06 am
483
Yes, I don't think you can access the sound regs directly from tcls, you need to set the registers via z80, but thats only like 5 lines of assembler :) and you...
nik@...
May 8, 2001 1:34 pm
484
... Free brownie points for you ;) ... sampled ... I havn't played with the PCM stuff yet, but I would imagine if you just play one of sample it should be ok,...
nik@...
May 8, 2001 1:36 pm
485
Yahoo groups is slow today - it took about 2.5 hours for my last post to come though. The way I did the sine "Game Over" message on my card games was to use a...
Ivan Mackintosh
ivan@...
May 8, 2001 2:12 pm
486
... Could someone please record the Neo2 sound/music as MP3; unfortunetly I sold my NeoPoke some time ago (I desperately needed the money) and the emulator...
fhaller@...
May 8, 2001 10:49 pm
487
... Fatal error 8 simply means the emu won't run in your current desktop depth. Change to Hi-color (16 bit color), and the emu will run fine. Danz...
danzig@...
May 8, 2001 11:00 pm
488
... Thanks, I forgot that. Nice music BTW, congrats to Nik....
fhaller@...
May 8, 2001 11:22 pm
489
I'll upload it in the next few days in mp3... emu is a bit bad for sound really... :) ~Ne7 ... ...
ne7 / napalm
ne7@...
May 10, 2001 8:55 am
490
jinn
jinn@...
May 10, 2001 11:54 pm
491
I've Updated www.ngpc.co.uk and included an alpha download of my current version of Manic Miner. Cheers Lindon....
lindon@...
May 14, 2001 1:24 am
492
wow! a very faithful conversion so far. and just as hard! ;) very cool! Rog...
rogerbacon@...
May 14, 2001 11:17 am
493
Sorry about the bad links and Netscape browser problems after the site update. Hopefully these are now fixed, any problems drop me a line. Thanks Lindon....
lindon@...
May 14, 2001 11:59 am
494
Hi i'm new on this groups and i'm making a pocket emu ! I have made the tlcs-900 core and i wanted to have information about the video proc and the sprite...