Thanks to Chris Ahchay's (http://www.achay.com/ngpcdev) tutorial, I have figured out enough to actually have something semi-worthwhile to show to you: ...
Now I have everything in place, the afforementioned inventory system exists, and everything looks good so far. Now I'm going to start working on the game...
Hey Thor! Whatever happened with your NGPC YM Player? Did you ever release it separately or just with Columns? I'd love to pack a load of YM tunes on the road...
Hi guyz, True, it was only released as a part of Columns, but you can take it from the sources (it's not columns dependant). Look at the makefile to know how...
Hello, once again I updated my website with a new version of SODChess. Only bug fixes ("en passant", move controls when u play black...), and FUZ requests are...
Hello, Juste a small update of SODChess. http://www.geocities.com/rtb7 Neopop : I don't know where the bug is, all pieces are on the same scroll plane. I don't...
... Hi, It's been a while since i've posted here hasn't it. THOR: It will be some kind of instruction error that's causing the problems in 1.01, (and...
Hi, ... I was far from my net access, and with a new version every day of your emu, you could do a weekly status :) ... All my sources are free (even for...
Dupond Roger is not my real name (just a typical French pseudonyme) neither rtb7 nor Thor My name ? I forgot it ! Just want to be anonymous (a bit,I'm sure the...
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Hi, I am trying to code all the (so far uncoded) system calls in C. I am using the .pdf files as reference and am having problems with this one... Any...
Ok, before I start, let me just say that I've done my tests with the AS assembler, not the C compiler. But the answers should still apply. The problem seems...
Quiet here isn't it? Just thought I'd pop up with another little demo, this time showing how to move sprites freely around the screen based on a velocity and...
Hi, I was thinking of posting to see if this forum had faded away. I assumed everyone had switched to the GBA. As for the racer demo, i'll try it - not too...
... or GP32 :) ... Yep.. nice demos.. ... hmmm... I really would love to see this emu running on Mac OSX and GP32 ;) Maybe it's just a thing to do and not hope...
... Thor, Any chance of seeing some of your (early or not) source? Your scrolling effect confuses me - is it my imagination or is your game area larger than...
Size of the map is 96x64 (tile unit) but can be greater. Scrolling only uses scroll plane 1. I will probably (in the next 2 years :) use the second plane for a...
... improved ... Well, Neopop is my current emulator of choice... For debugging purposes though, I tend to stick to PrintString()ing variables onto scroll...
... I think it would be awesome if NeoPop's debugger could load the .LST files that the compiler spits out. I haven't done much NGPC devel in C. Is there a...
hi, whazzup everyone! i just joined this group... (cool thing this is) and wanted to ask whether there's any good programmers who need me to do nice anime ...
... I was using Neopop debugger last night and the feature I would most like is a "Run to Cursor" or a "Step Over". When I am single stepping and I get to a...
Hi, thanks for the ideas! I stopped updating the debugger because it made uploads take longer to do and I didn't think anyone was using it. I'll put a more...
... Well, since there are currently two top down racing games in development, I was considering changing mine (which is in a much earlier state than Thor's) to...
Hi, I worked on the NeoPop debugger last night and the improved version has been uploaded to my site (neopop.emuxhaven.net). I've added multiple breakpoints...