Hi, I am trying to code all the (so far uncoded) system calls in C. I am using the .pdf files as reference and am having problems with this one... Any...
Ok, before I start, let me just say that I've done my tests with the AS assembler, not the C compiler. But the answers should still apply. The problem seems...
Quiet here isn't it? Just thought I'd pop up with another little demo, this time showing how to move sprites freely around the screen based on a velocity and...
Hi, I was thinking of posting to see if this forum had faded away. I assumed everyone had switched to the GBA. As for the racer demo, i'll try it - not too...
... or GP32 :) ... Yep.. nice demos.. ... hmmm... I really would love to see this emu running on Mac OSX and GP32 ;) Maybe it's just a thing to do and not hope...
... Thor, Any chance of seeing some of your (early or not) source? Your scrolling effect confuses me - is it my imagination or is your game area larger than...
Size of the map is 96x64 (tile unit) but can be greater. Scrolling only uses scroll plane 1. I will probably (in the next 2 years :) use the second plane for a...
... improved ... Well, Neopop is my current emulator of choice... For debugging purposes though, I tend to stick to PrintString()ing variables onto scroll...
... I think it would be awesome if NeoPop's debugger could load the .LST files that the compiler spits out. I haven't done much NGPC devel in C. Is there a...
hi, whazzup everyone! i just joined this group... (cool thing this is) and wanted to ask whether there's any good programmers who need me to do nice anime ...
... I was using Neopop debugger last night and the feature I would most like is a "Run to Cursor" or a "Step Over". When I am single stepping and I get to a...
Hi, thanks for the ideas! I stopped updating the debugger because it made uploads take longer to do and I didn't think anyone was using it. I'll put a more...
... Well, since there are currently two top down racing games in development, I was considering changing mine (which is in a much earlier state than Thor's) to...
Hi, I worked on the NeoPop debugger last night and the improved version has been uploaded to my site (neopop.emuxhaven.net). I've added multiple breakpoints...
Sorry for the off-topic post, but I'm looking for information on how the NeoGeo MVS stores its tiles. Specifically, I want to either find a program or write a...
... I think that you'd want to try http://groups.yahoo.com/group/ArcadeDev/ It seems that that group has been pretty quiet lately. Though, I think that they...
Hi, Probably most of you already know that the latest version of Neopop was also ported to GP32 handheld. A bit slowish at the moment and no sound but atleast...
... It's news to me... Great news though! Well done. What CPU is inside the GP32 - isn't it Big Endian - like most 'sane' cpus... I thought my code wouldn't...
Thanks! Reversing the process in psxNG should give me exactly what I need. I'll get on it this evening. ... http://groups.yahoo.com/group/ArcadeProject...
I just got the new GoodNGPx and I am missing alot of newer PD roms that have been released. If you could tell me where to find them so I can put them on my...