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ngpcdev · NeoGeo Pocket Color Development mailing list. This list is for professional and amateur NGPC developers only! NO ROMS!! Anyone
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Messages 961 - 990 of 1430   Oldest  |  < Older  |  Newer >  |  Newest
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961
Bit quiet in here isn't it? Thought I'd break the silence with my latest release of Joust which can be found at the end of this handy link: ...
chrisahchay <chris@...>
chrisahchay
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Mar 4, 2003
1:40 pm
962
Hi Chris, Just checked your Joust out and I think the game looks like it has great potential! I didn't think the flapping was too bad. And it is certainly a...
Ivan Mackintosh
imackintosh
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Mar 5, 2003
10:27 am
963
I wasn't sure if I should post this here since it's not dev related, but Ivan assured me that it'd be okay. :P Anyway, since you guys are obviously into NGPC...
Ed
theflav
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Mar 5, 2003
2:32 pm
964
Yo, faster (5 min of code for 10x speed :-) ! get it here : http://www.geocities.com/rtb7/files/ngpc/NGPConv.zip Now : write the real number of NGP colors used...
rtb7
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Mar 12, 2003
1:26 pm
965
Hello, I have tried 3 times to download this datasheet, but it always breaks after about 10minutes? Is it the manual for the ngpocket microcontroller subtype,...
Peter Trauner
grumpfix
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Mar 18, 2003
6:34 am
966
Hello, I am thinking about buying a ngpcolor from lan kwei trading. But I want to be able to burn the cartridges with my eprommer and probably abuse some carts...
Peter Trauner
grumpfix
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Mar 18, 2003
6:34 am
967
Hello, I got my MESS based emulator working a few weeks ago. includes audio support several features still missing some cpu core bugs still "hiding" --> half...
Peter Trauner
grumpfix
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Mar 18, 2003
6:34 am
968
... I have tried to get sheets for the exact parts that the NGPC uses, but they "don't exist." :| So, I have gathered some PDFs of what should be equivalent...
Ed
theflav
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Mar 18, 2003
2:58 pm
969
Hi guyz,Raneko, A new slideshow version is available, this time it's a HiColor version. Find zip here : http://www.geocities.com/rtb7/files/ngpc/hicolor.zip 2...
rtb7
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Mar 19, 2003
8:43 am
970
... COOL! The ngpc version also doesn't seem to work on my own emulator (mhe; yes, i am still working on it from time to time). Could you tell what the ...
Judge
judgeworldma...
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Mar 19, 2003
8:50 am
971
... bug in emu ? no, I don't think. in fact, on a real ngpc, the time spent to compute the next tiles line is exactly the time the ngpc draw the current = auto...
rtb7
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Mar 19, 2003
9:10 am
972
... A bug imo is if an emulator does not work exactly like the real unit. ... Which address is rRASV? I am not familiar with the names used for the registers ...
Judge
judgeworldma...
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Mar 19, 2003
9:23 am
973
... the registers (hardcode hexedit hacking etc ;) It contains the line which is being drawn (0 to 151). One line in my code is a "tiles line", it means 8 real...
rtb7
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Mar 19, 2003
9:51 am
974
... Ah, that one, ok ... Yes please, that would make things very clear. In my head, I already have list of possible reasons why emu and real hardware don't...
Judge
judgeworldma...
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Mar 19, 2003
9:57 am
975
... I looked into this problem last night and the problem is the amount of cpu cycles taken. Neopop (and MHE) only calculate the number cycles used by the cpu...
Judge
judgeworldma...
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Mar 20, 2003
8:10 am
976
Hi, new update with hicolor support and samples in c and asm. http://www.geocities.com/rtb7/files/ngpc/NGPConv.zip (>800kb) hicolor display routines only...
rtb7
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Mar 21, 2003
8:21 am
977
Hey guys, not sure if this allowed but I'm getting rid of my 16meg flash card and the writer that goes with it. I thought I better check here first before I...
spamy.geo
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Mar 21, 2003
10:22 pm
978
Hey guys. I know I'm not much on NGPC development anymore, but I thought that I'd mention this to you guys. Maybe one of you would want to pick up a...
Ed
theflav
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Mar 25, 2003
9:47 pm
979
Yo ! I was looking for a project to do... Where can I find rules and src ? Thx [Skate Or Die]Thor...
rtb7
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Mar 26, 2003
8:24 am
980
Hi ! The first version of Dynamate for NGPC is available here : http://www.geocities.com/rtb7/files/ngpc/dynamate_1.0.zip Have a look at the original author...
Dupond Roger
rtb7
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Apr 4, 2003
7:50 am
981
That was quick! Looks good Thor, I'm stuck on Level 4 though, but 'tis loaded up up my NGPC now and will be travelling to Wales with me over the weekend :) ...
Chris Ahchay
chrisahchay
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Apr 4, 2003
8:30 am
982
Hello, New version of DynaMate with minor updates : . 1 and only 1 version for emu & HW (autodetection) . It's now possible to quit tutorial (with button A or...
rtb7
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Apr 7, 2003
7:52 am
983
Well done man, keep up with the good job :) Fabio...
Fabio Parri
parrif_ibb
Online Now Send Email
Apr 7, 2003
3:44 pm
984
Emu & HW auto-detection! :) What a great idea. Thanx to those involved. Jeff Siebold NoonKnight@......
Jeff Siebold
sirnoonknight
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Apr 8, 2003
2:23 pm
985
Hi ! A new puzzle game for your NGPC : http://www.geocities.com/rtb7/files/ngpc/gems_1.0.zip Easy to play, easy to understand. If someone has pbs to see...
rtb7
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Apr 18, 2003
7:10 am
986
Hi, You are not the only one.. but probably the only getting something done ... Nice game! I had some problems with the title screen(see the attached picture) ...
Jouni Korhonen
mr_namakemono
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Apr 18, 2003
8:33 am
987
Hey Thor, Compliments for your game, really good work !!! Is the game you ported bejeweled or something similiar ? It looks and plays very well ;) No problem...
Fabio Parri
parrif_ibb
Online Now Send Email
Apr 18, 2003
11:57 am
988
... Yo ! ... Thx ... similiar ? the readme.txt file fabio ! read the readme file ! ... I know... ... Good ! ... [incarnated modesty]Thor ...
Dupond Roger
rtb7
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Apr 18, 2003
12:19 pm
989
... non released MESS based alpha version emulator, Linux build, on Debian GNU Linux: Titelscreen looks ok? (in the attachment), changed the default homebrew...
Peter Trauner
grumpfix
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Apr 18, 2003
6:05 pm
990
Hello, New version including a bug fix : http://www.geocities.com/rtb7/files/ngpc/gems_1.1.zip ( in version 1.0, try to swap gems near borders out of the board...
Dupond Roger
rtb7
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Apr 22, 2003
7:18 am
Messages 961 - 990 of 1430   Oldest  |  < Older  |  Newer >  |  Newest
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