Hi Chris, Just checked your Joust out and I think the game looks like it has great potential! I didn't think the flapping was too bad. And it is certainly a...
I wasn't sure if I should post this here since it's not dev related, but Ivan assured me that it'd be okay. :P Anyway, since you guys are obviously into NGPC...
Yo, faster (5 min of code for 10x speed :-) ! get it here : http://www.geocities.com/rtb7/files/ngpc/NGPConv.zip Now : write the real number of NGP colors used...
Hello, I have tried 3 times to download this datasheet, but it always breaks after about 10minutes? Is it the manual for the ngpocket microcontroller subtype,...
Hello, I am thinking about buying a ngpcolor from lan kwei trading. But I want to be able to burn the cartridges with my eprommer and probably abuse some carts...
Hello, I got my MESS based emulator working a few weeks ago. includes audio support several features still missing some cpu core bugs still "hiding" --> half...
... I have tried to get sheets for the exact parts that the NGPC uses, but they "don't exist." :| So, I have gathered some PDFs of what should be equivalent...
Hi guyz,Raneko, A new slideshow version is available, this time it's a HiColor version. Find zip here : http://www.geocities.com/rtb7/files/ngpc/hicolor.zip 2...
... COOL! The ngpc version also doesn't seem to work on my own emulator (mhe; yes, i am still working on it from time to time). Could you tell what the ...
... bug in emu ? no, I don't think. in fact, on a real ngpc, the time spent to compute the next tiles line is exactly the time the ngpc draw the current = auto...
... A bug imo is if an emulator does not work exactly like the real unit. ... Which address is rRASV? I am not familiar with the names used for the registers ...
... the registers (hardcode hexedit hacking etc ;) It contains the line which is being drawn (0 to 151). One line in my code is a "tiles line", it means 8 real...
... Ah, that one, ok ... Yes please, that would make things very clear. In my head, I already have list of possible reasons why emu and real hardware don't...
... I looked into this problem last night and the problem is the amount of cpu cycles taken. Neopop (and MHE) only calculate the number cycles used by the cpu...
Hi, new update with hicolor support and samples in c and asm. http://www.geocities.com/rtb7/files/ngpc/NGPConv.zip (>800kb) hicolor display routines only...
Hey guys, not sure if this allowed but I'm getting rid of my 16meg flash card and the writer that goes with it. I thought I better check here first before I...
Hey guys. I know I'm not much on NGPC development anymore, but I thought that I'd mention this to you guys. Maybe one of you would want to pick up a...
Hi ! The first version of Dynamate for NGPC is available here : http://www.geocities.com/rtb7/files/ngpc/dynamate_1.0.zip Have a look at the original author...
That was quick! Looks good Thor, I'm stuck on Level 4 though, but 'tis loaded up up my NGPC now and will be travelling to Wales with me over the weekend :) ...
Hello, New version of DynaMate with minor updates : . 1 and only 1 version for emu & HW (autodetection) . It's now possible to quit tutorial (with button A or...
Hi ! A new puzzle game for your NGPC : http://www.geocities.com/rtb7/files/ngpc/gems_1.0.zip Easy to play, easy to understand. If someone has pbs to see...
Hi, You are not the only one.. but probably the only getting something done ... Nice game! I had some problems with the title screen(see the attached picture) ...
Hey Thor, Compliments for your game, really good work !!! Is the game you ported bejeweled or something similiar ? It looks and plays very well ;) No problem...
... non released MESS based alpha version emulator, Linux build, on Debian GNU Linux: Titelscreen looks ok? (in the attachment), changed the default homebrew...
Hello, New version including a bug fix : http://www.geocities.com/rtb7/files/ngpc/gems_1.1.zip ( in version 1.0, try to swap gems near borders out of the board...