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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Messages 228 - 257 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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228
Hi everyone, We have recently had two papers on our RTRT research accepted on graphics conferences. If you are interested you find them now online at ...
Philipp Slusallek
slusallek@...
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Jun 1, 2001
12:23 pm
229
Hi I subscriped to this mailing list one month ago as nothing happened since, I think I make my introduction anyway. As a normal introduction is boring, I...
Joachim Diepstraten
diepstjm@...
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Jun 1, 2001
12:24 pm
230
Hi ... I hope so because I posted an introduction mail a few weeks ago but it seems it didn't get through. So I'll try it again maybe it works. And of course I...
Joachim Diepstraten
diepstjm@...
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Jun 1, 2001
12:24 pm
231
... I looked it 10 times, but those reflections don't happen to convince me. It looks like you have "approximated" the reflected ray direction with the surface...
Marco *PaN* Foco
pan@...
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Jun 1, 2001
1:09 pm
232
... The lower sphere keeps doing odd things. It disappears and comes back a little bit at a time. Or perhaps part of it thinks it's in shadow? Anyway, what I...
Paul Kahler
phkahler@...
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Jun 1, 2001
5:56 pm
233
Hi Marco ... Wow 10 times that's quite often. :) ... Hmm well I'm using R = 2N-V (where V is the Viewing direction and N is the normal at the point) as...
Joachim Diepstraten
diepstjm@...
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Jun 1, 2001
7:17 pm
234
Hi ... Great I'm really looking forward to your presentation next thursday in Stuttgart. :) EOF, J.D. -- Realtime Raytracer in JAVA ...
Joachim Diepstraten
diepstjm@...
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Jun 1, 2001
7:39 pm
235
Hello everyone! I see that newcomers tend to write some self-introduction, so I guess this is what I'll do. I'm a university student, and quite a beginner....
Gyimesi Gergely Mate
gg342@...
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Jun 1, 2001
7:45 pm
236
Actually, the equation to reflect a ray given a surface normal is R=V-2(N dot V)N. There's also a halfway vector, but you're not doing that either :). By the...
vlad andreev
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Jun 2, 2001
1:42 pm
237
As Greg said, it seems that newcomers here tend to write an introduction... so in case you are interested, my name is Sean Carter and I'm a junior at the...
the_falling_frog@...
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Jun 2, 2001
1:43 pm
238
Oh, I should hasten to add that VRML is not raytracing -- it uses fake lighting tricks to speed the rendering. I am very interested in some sort of...
Miriam English
miriame@...
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Jun 2, 2001
1:54 pm
239
Hi Joachim, ... <snip> No worries, I tried using Internet Explorer and it works fine. Very cool demo. Pity about Microsoft polluting Java with non-standard...
Miriam English
miriame@...
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Jun 2, 2001
1:56 pm
240
... Hi Ingo, I don't have any terribly good scenes of my own -- most of my stuff is owned by the people I have worked for -- but I can point you to some ...
Miriam English
miriame@...
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Jun 2, 2001
2:10 pm
241
Hi Vlad ... Hmmm yep looks a bit different to my equation :). Than something is wrong in the textbook I looked it up from. Thanks! ... I know there is the...
Joachim Diepstraten
diepstjm@...
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Jun 2, 2001
3:52 pm
242
Rough unedited version of the FAQ, soon to come again updated. Please have patience but my time is very limited lately. Still it seems there was need for it. ...
wally@...
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Jun 2, 2001
4:09 pm
243
... The one looks good, having just skimmed it over. "Interactive Rendering with Coherent Ray-Tracing" talks about some caching schemes for ray tracing on a...
Eric Haines
erich@...
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Jun 2, 2001
4:59 pm
244
... i just updated the web pages. the images and movies from the papers are now also online. just follow the 'gallery' link under each paper... due to very...
wald@...
Ingo.Wald@...
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Jun 4, 2001
5:48 pm
245
... I think that's just a matter of VRML viewers... As far as I know the VRML standard defines only the way of parsing the script, and not the way of rendering...
Marco *PaN!* Foco
pan@...
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Jun 6, 2001
2:39 pm
246
Hey, I'm new to the list, but I've written a basic non real-time raytracer and a few realtime terrain engines based on raycasting. From everything I've read so...
Alex J. Champandard
alex@...
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Jun 6, 2001
4:42 pm
247
Ehlo Marco ... Not even that, it's just a format descriping a scenegraph/geometries/appearance and behaviours that's all. Theoretically you can raytrace VRML...
Joachim Diepstraten
diepstjm@...
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Jun 6, 2001
6:22 pm
248
For those who missed it, Havran's thesis is now online. I'd like to see more and more works like this one, there's still a lot to do in the ray shooting field....
wally@...
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Jun 6, 2001
6:53 pm
249
... getting raytracing in real-time seems to me adaptive refinement. Now the heuristics I've read so far decide if the object hit by neighbouring rays is the...
Marco *PaN!* Foco
pan@...
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Jun 7, 2001
11:17 am
250
... hmm. on scenes with the 'raytrace-look' hashing the ray-tree is pretty efficient. (there are a couple of intros using this trick..) ...
Jarno A Wuolijoki
jwuolijo@...
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Jun 7, 2001
5:40 pm
251
... Actually I only used a cache of eye-shot rays... but I like this... I think I'll try this ASAP. ... Uh-oh... So you're THAT Jarno ;) I'll be @asm again...
Marco *PaN!* Foco
pan@...
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Jun 11, 2001
2:21 pm
252
Hi, Quick question. consider a point P is written as a column vector tranformed by a 4x4 T using the equation P'= TP. Now take a plane equation and represent...
Paul Kahler
phkahler@...
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Jul 5, 2001
7:01 pm
253
If I recall correctly, to transform a plane you need to transform the 4x1 vector (representing the plane equation coefficients) by the transpose of the inverse...
Mark Wayland
mwayland@...
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Jul 9, 2001
9:30 am
254
Just in time for Friday afternoon, when there's no time to start a new project: http://www.raytracingnews.org/rtnv14n1.html The Ray Tracing News, volume 14...
Eric Haines
erich@...
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Aug 10, 2001
1:19 am
255
Hello, I just thought I'd announce a RTRT project a friend and I have been working on. It's a chess game with a ray traced display. Not available for public...
Paul Kahler
phkahler@...
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Aug 21, 2001
7:42 am
256
So well, Siggraph is over. What about this year? Ofcourse of major interest to us was the Interactive RT course organized by Slusallek and featuring also...
Piero Foscari
wally@...
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Aug 23, 2001
9:17 am
257
I think the problem wasn't speed but getting the geometry or photon map to fit into the memory of a single machine. Their approach was interesting in that it...
yeehector@...
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Aug 24, 2001
6:21 am
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