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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Messages 274 - 303 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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274
Hi guys, Thanks for all the pointers to root solvers and torus intersections. I finally have some donuts spinning in a test program. I implemented the method I...
Paul Kahler
phkahler@...
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Jan 7, 2002
3:13 pm
275
Hey all, just two links: lRay was updated and seems to have implicit surfaces now, looks pretty nice: http://www.cfxweb.net/~lyc/lray.html Also check out this...
quartzy75
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Mar 1, 2002
9:06 pm
276
Hi.... First time I write here... Well im working on a RTRT (like almost everyone here) and I'm planning on implementing spatial subdivision... son guy told me...
morbidpixel
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Mar 2, 2002
1:20 am
277
Hi.. Yes, they do add overhead to simple scenes. However, these are generally VERY simple scenes. For even a few (2 or 3 thousand) polygons, a spatial...
S Nirenstein
crowley9crow...
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Mar 3, 2002
6:23 pm
278
I'm interested in writing a demo and I noticed that most of the demos run under DOS. Is this the standard, or does this have more to do with the fact that...
neoakata
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Mar 20, 2002
8:33 pm
279
... if you do it under linux, definitely go for the intel compiler. for linux, it can be downloaded for free, and can be up to two times as fast as gcc. (in...
Ingo Wald
wald@...
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Mar 21, 2002
4:56 pm
280
Hi Tom! ... What exactly do you mean? A Java applet (or similar)? If so, http://equinox.planet-d.net/ have some rather nice java-applet demos. Even some that...
thomas@...
povtal
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Mar 21, 2002
4:56 pm
281
... As far as I know Intel compiler is available for win32 too (don't know if it's free). My opinion (expressed in a mail this list never received, because...
Marco *PaN!* Foco
pan@...
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Mar 21, 2002
9:23 pm
282
Thank you all for the recommendations. I've been spending some time reading through all of the old RTRT messages and in particular - Ingo Wald's excellent...
neoakata
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Apr 12, 2002
1:43 pm
283
... i'd start with glut. use the glut-functions to open your window and for input handling, raytrace your image into a memory region, and display that as a...
Ingo Wald
wald@...
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Apr 12, 2002
7:31 pm
284
... Ok, using the SDL will make this soooooo intricate. This program will compile & run under unix, windows, macos, beos and even playstation 2, and will take...
Sly
tfpsly
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Apr 13, 2002
9:57 am
285
Hi everybody, ... Yes, let me also use this opportunity to express my gratetude to the helpful people around here. Ingo: I am looking very much forward to read...
Daniel Povlsen
danielpovlsen
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Apr 13, 2002
9:58 am
286
heya shaun :) i'm working on rendering an image using naive path tracing in a very difficult setting. i'm rendering with 192x192 samples per pixel :) the...
Thomas Ludwig
pigeonbasher
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Apr 13, 2002
2:30 pm
287
... standard stuff ... With little attention you can easily use vc++ and still code portable stuff... vc's ide is really good, and it have very nice features...
Marco *PaN!* Foco
pan@...
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Apr 13, 2002
2:31 pm
288
ok, this has to be one of the most embarassing things ever... wrong email address, posted to an entire group... OOPS :) i'm nominated for a partial darwin...
Thomas Ludwig
pigeonbasher
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Apr 14, 2002
12:04 pm
289
... though they are also all on my web site, the best place to find them (and any successive papers, which might be written by other people) is on ...
Ingo Wald
wald@...
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Apr 15, 2002
8:13 am
290
Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
elendar_k5
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Jun 5, 2002
4:36 pm
291
... of ... like ... it's ... Check out this one: http://graphics.stanford.edu/papers/rtongfx/ Still gotta look wether what they use is in Opengl2 already... ...
quartzy75
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Jun 5, 2002
4:44 pm
292
Hi, since I am new to this list as well, I'd better introdue myself first, too...:-) I am Phil Robert, an engineer with SGI's core rendering group and I also ...
Philippe C.D. Robert
philippe.robert@...
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Jun 10, 2002
4:50 pm
293
... OpenGL 2.0 does in fact look like it includes many of the features we advocated in the paper. Of course, it is unknown how efficiently any new cards...
zepcheese
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Jun 10, 2002
4:50 pm
294
... You could use an item buffer to get "exactly" which objects the primary rays intersect. This has been done and gives a good performance gain. But... for...
S Nirenstein
crowley9crow...
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Jun 10, 2002
4:51 pm
295
I've seen lots of raytracers with spheres in it, planes, nurbs, blobs, and so on, but never one with cubes. That's why I made one with cubes. You can download...
hybrid6666
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Jun 10, 2002
4:52 pm
296
Hi ... And it is rather unknown when OpenGL 2.0 really arrives. I heard from some sources there are serious problems in the background of the consortium. So I...
Joachim Diepstraten
diepstjm@...
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Jun 11, 2002
11:24 am
297
Seems quite good, fairly fast on my work machine too (2 gig p4) - now add lights and shadows, and I shall spend happy hours playing with it :-) ... From:...
DjA
DjArcas@...
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Jun 11, 2002
11:25 am
298
Hey, that's pretty cool. It runs fast. I actually wrote something similar- mine is based on octrees, and you can give the tips of the octree a 32-bit rgb...
Sean Carter
the_falling_...
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Jun 11, 2002
11:29 am
299
Hello, we launched our new website, about realtime raytracing. at www.realtimeraytrace.de you fill our new rtrt-benchmark at the downloads section. If you find...
wurstbrot20002000
wurstbrot200...
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Aug 14, 2002
10:06 am
300
I released an open source volumetric raytracer (after some discussions I found out that volumetric raytracer is the most correct name for it), the project is...
Lode Vandevenne
hybrid6666
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Aug 14, 2002
10:06 am
301
hi, the benchmark is nice, but the page is a little uninformative for the interrested programmer :) could you tell us a little about the dirty details of the...
Sebastian Marketsmuel...
shivak@...
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Aug 14, 2002
11:34 am
302
I thought I'd share some things I came across and see if anyone has other links. I'm a game programmer professionally, and I'm very interested in real-time...
Greg Alt
joehill1905
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Mar 25, 2003
4:11 pm
303
Hi all.... So, some news, a paper from Tim Purcell implementing photon mapping on the GPU; pretty interesting but its not yet practical (i.e. photon splatting...
Piero Foscari
lunarage
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Jun 9, 2003
10:15 pm
Messages 274 - 303 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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