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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Messages 285 - 314 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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285
Hi everybody, ... Yes, let me also use this opportunity to express my gratetude to the helpful people around here. Ingo: I am looking very much forward to read...
Daniel Povlsen
danielpovlsen
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Apr 13, 2002
9:58 am
286
heya shaun :) i'm working on rendering an image using naive path tracing in a very difficult setting. i'm rendering with 192x192 samples per pixel :) the...
Thomas Ludwig
pigeonbasher
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Apr 13, 2002
2:30 pm
287
... standard stuff ... With little attention you can easily use vc++ and still code portable stuff... vc's ide is really good, and it have very nice features...
Marco *PaN!* Foco
pan@...
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Apr 13, 2002
2:31 pm
288
ok, this has to be one of the most embarassing things ever... wrong email address, posted to an entire group... OOPS :) i'm nominated for a partial darwin...
Thomas Ludwig
pigeonbasher
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Apr 14, 2002
12:04 pm
289
... though they are also all on my web site, the best place to find them (and any successive papers, which might be written by other people) is on ...
Ingo Wald
wald@...
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Apr 15, 2002
8:13 am
290
Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
elendar_k5
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Jun 5, 2002
4:36 pm
291
... of ... like ... it's ... Check out this one: http://graphics.stanford.edu/papers/rtongfx/ Still gotta look wether what they use is in Opengl2 already... ...
quartzy75
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Jun 5, 2002
4:44 pm
292
Hi, since I am new to this list as well, I'd better introdue myself first, too...:-) I am Phil Robert, an engineer with SGI's core rendering group and I also ...
Philippe C.D. Robert
philippe.robert@...
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Jun 10, 2002
4:50 pm
293
... OpenGL 2.0 does in fact look like it includes many of the features we advocated in the paper. Of course, it is unknown how efficiently any new cards...
zepcheese
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Jun 10, 2002
4:50 pm
294
... You could use an item buffer to get "exactly" which objects the primary rays intersect. This has been done and gives a good performance gain. But... for...
S Nirenstein
crowley9crow...
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Jun 10, 2002
4:51 pm
295
I've seen lots of raytracers with spheres in it, planes, nurbs, blobs, and so on, but never one with cubes. That's why I made one with cubes. You can download...
hybrid6666
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Jun 10, 2002
4:52 pm
296
Hi ... And it is rather unknown when OpenGL 2.0 really arrives. I heard from some sources there are serious problems in the background of the consortium. So I...
Joachim Diepstraten
diepstjm@...
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Jun 11, 2002
11:24 am
297
Seems quite good, fairly fast on my work machine too (2 gig p4) - now add lights and shadows, and I shall spend happy hours playing with it :-) ... From:...
DjA
DjArcas@...
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Jun 11, 2002
11:25 am
298
Hey, that's pretty cool. It runs fast. I actually wrote something similar- mine is based on octrees, and you can give the tips of the octree a 32-bit rgb...
Sean Carter
the_falling_...
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Jun 11, 2002
11:29 am
299
Hello, we launched our new website, about realtime raytracing. at www.realtimeraytrace.de you fill our new rtrt-benchmark at the downloads section. If you find...
wurstbrot20002000
wurstbrot200...
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Aug 14, 2002
10:06 am
300
I released an open source volumetric raytracer (after some discussions I found out that volumetric raytracer is the most correct name for it), the project is...
Lode Vandevenne
hybrid6666
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Aug 14, 2002
10:06 am
301
hi, the benchmark is nice, but the page is a little uninformative for the interrested programmer :) could you tell us a little about the dirty details of the...
Sebastian Marketsmuel...
shivak@...
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Aug 14, 2002
11:34 am
302
I thought I'd share some things I came across and see if anyone has other links. I'm a game programmer professionally, and I'm very interested in real-time...
Greg Alt
joehill1905
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Mar 25, 2003
4:11 pm
303
Hi all.... So, some news, a paper from Tim Purcell implementing photon mapping on the GPU; pretty interesting but its not yet practical (i.e. photon splatting...
Piero Foscari
lunarage
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Jun 9, 2003
10:15 pm
304
Hi, I recently came accross the following paper: http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf Still haven't checked it but it seems to...
A.W. van den Heuvel
blukske
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Jun 10, 2003
10:23 pm
305
Hi Wow thought this list is dead :) ... Yes definitly. Having normaly not random access is what makes gpu's fast. Look at data rates drop when using texture...
Joachim Diepstraten
diepstjm@...
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Jun 11, 2003
10:56 pm
306
... [Non-text portions of this message have been removed]...
A.W. van den Heuvel
blukske
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Jun 11, 2003
11:18 pm
307
... A minor correction: Nathan A. Carr, Jesse D. Hall and John C. Hart. The Ray Engine. Proc. Graphics Hardware 2002, Sep. 2002 (can be found at ...
Eric Haines
Eric_Haines
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Jun 12, 2003
10:54 am
308
... Actually I had originally written "(is ra2m still a dream?)" :-) But who knows what will those guys come up with? Its all evolving so quickly... i.e....
Piero Foscari
lunarage
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Jun 13, 2003
9:25 pm
309
Hi ... That's not the one I ment, I ment the one you mention below (which is at the same conference, Purcell's Photon mapping is GH and Carr is GH this year...
Joachim Diepstraten
diepstjm@...
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Jun 13, 2003
9:31 pm
310 Piero Foscari
lunarage
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Oct 14, 2003
10:12 pm
311
Hmmm, two projects that might be of some interest, both aiming at interactive shading: Gelato is Exluna's evolution, running partly on GPU... it'd be nice to ...
quartzy75
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Apr 21, 2004
10:39 am
312
Hello all, let me introduce myself. My name is Martin, and i'm a student in a university in Indonesia. Right now, i'm studying Ray Tracing as my Final Project,...
MightyMartin
th3_m4rt1n
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Jan 11, 2005
9:08 pm
313
... I always get confused when speaking about "cone tracing", because some people mean "tracing thick rays" (a method to implement anti-aliasing) where others...
Marco Foco
pan@...
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Jan 13, 2005
9:56 pm
314
... http://www.siggraph.org\education\materials\HyperGraph\toc.htm...
tom_a_sparks
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Jan 13, 2005
9:56 pm
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