What does Tox-value do? I only found one reference to it: * Changed 'hpvalue', 'spvalue', 'foodvalue', 'fluidvalue' and 'toxvalue' to 'hp-value', 'sp-value',...
kyle maxwell
kylemax@...
Oct 1, 2000 6:32 pm
1861
Hi all, Version 1.0d43 is now available from ftp://slashmud.sourceforge.net//pub/slashmud/ Cheers, Koryn...
Koryn Grant
koryn@...
Oct 1, 2000 9:46 pm
1862
Remove...
Dak
dak@...
Oct 1, 2000 10:33 pm
1863
Yup, I'm still here. I meant to join the fray of "I'm here"'s but my email has reinvented itself more times than Madonna in the past two weeks. From Outlook...
Josh T. Gibbs
MACMOOF@...
Oct 2, 2000 1:23 am
1864
I can't find any fields for the talkingsword. How does it know what to say? Is there a doc telling how this baby works?...
Kyle Maxwell
kylemax@...
Oct 2, 2000 5:41 pm
1865
I spent awhile tonight trying to understand the implementation of magic in SlashMUD, and I've come away without a complete understanding. Maybe someone can...
Robert Lee
leere@...
Oct 3, 2000 5:02 am
1866
... Your complete understanding is a bit flawed. =) Besides the Generalspell plugin, there are other plugins that handle magic- just look in the plugins...
kyle maxwell
kylemax@...
Oct 3, 2000 1:12 pm
1867
... Kyle, Excellent work on the doc site. If you send me a template I'd be happy to supply original docs and/or changes for my plugins in HTML format. Do you...
Neil Tiffin
ntiffin@...
Oct 3, 2000 1:40 pm
1868
... Attached. =) ... Yup, that's the idea... Right now it's kinda hard because there's not a lot of documentation for some of the plugins. For instance, try ...
Kyle Maxwell
kmaxwell@...
Oct 3, 2000 3:24 pm
1869
... Thanks, I sucked the site down using web devil. Great tool. ... Well not the only way, but certainly one of the top 2 for the mac. GoLive User. Neil...
Neil Tiffin
ntiffin@...
Oct 3, 2000 3:33 pm
1870
... All magic is controlled by Plugins (GeneralSpell is one). There are also invisibility, invulnerability, magicshield and energydrain. ... Spells are...
Koryn Grant
koryn@...
Oct 3, 2000 9:23 pm
1871
... I'll try to see if I can help him a bit. ... Found it - more questions about this later. 'Cast fireball <target>' does not work in the current build. Can...
Robert Lee
leere@...
Oct 4, 2000 12:42 am
1872
lookin through the doc site. two things that popped out immediately. (*pop*...*pop*) and perhaps this is already on the to-do(TM) list but i don't feel like...
adm
adm@...
Oct 4, 2000 1:18 pm
1873
one more thing, for the clans stuff. can anyone verify (without me havin to test) whether the 'title-adjective [int] [txt]' werks only for the exact level...
adm
adm@...
Oct 4, 2000 1:22 pm
1874
i think the movement delay thing should be toggle-able. when i'm testin stuff it's a pain to move around and try items. i'd turn it on in a finished product...
adm
adm@...
Oct 4, 2000 2:42 pm
1875
... Better yet, why not make it and keep it user definable :) RLee leere@......
Robert Lee
leere@...
Oct 4, 2000 2:52 pm
1876
I was sitting down last night planning to assist with spell development. As I looked at things, it became obvious itıs not as simple as just making up names...
Robert Lee
leere@...
Oct 4, 2000 3:20 pm
1877
... The answer to all your questions is that the effects are dependent on the Skill plugin that implements the spell. It can choose to have effects depend on...
Koryn Grant
koryn@...
Oct 4, 2000 10:07 pm
1878
....has been posted to slashmud-updates. Cheers, Koryn...
Koryn Grant
koryn@...
Oct 4, 2000 10:19 pm
1879
Kyle, The doc site looks great. It seems to be changing every day. Even has search capability? Wow! FYI, when I click on FireSwamp it opens in the nav frame....
Neil Tiffin
ntiffin@...
Oct 5, 2000 12:11 am
1880
... How about a global variable in the MUD settings file that determines the degree of delay (0 - 100 or whatever). That global value multiplies against the...
Ben Robbins
info@...
Oct 5, 2000 12:27 am
1881
Playing with spells tonight - attempting to cast a spell (cast fireball <target>) is repeatedly crashing the server (d43) with the following error: 12:25:21...
Robert Lee
leere@...
Oct 5, 2000 4:28 am
1882
Koryn, I was going to update the gate plugin to limit/exclude clan members. On the first pass through he plugin API code I did not see any clan specific...
Neil Tiffin
ntiffin@...
Oct 5, 2000 1:48 pm
1883
I think I'd be doing a better job documenting the server had I never, EVER done the original site. I found the min/max stuff. I was looking for it in...
Kyle Maxwell
kylemax@...
Oct 5, 2000 5:24 pm
1884
Koryn; I recall there being all kinds of cool flags for Objects, like max and min level for use, etc. I can't find any of it in the current docs. Am I...
Kyle Maxwell
kylemax@...
Oct 5, 2000 5:24 pm
1885
... I'll investigate and see what happens. Cheers, Koryn ... oBo Dr Koryn Grant / X Palmerston North 40.20S 175.39E New Zealand [The...
Koryn Grant
koryn@...
Oct 5, 2000 9:37 pm
1886
... Clans are pretty simple member-or-not affairs, so this should do: function SMIsClanMember(living : LivingObject; clanName : ConstStr255Param) : SInt16; -...
Koryn Grant
koryn@...
Oct 5, 2000 10:31 pm
1887
Excellent, I'll add these two requirements to the gate program based on this. I'll be working on Quests this weekend and it would be nice if you could send...
Neil Tiffin
ntiffin@...
Oct 5, 2000 10:38 pm
1888
Hi Peoples, I have been reading the posts for while now and I have a few ideas that I thought I might just spew forth to complicate issues ;) 1# Firstly,...
mstedman
mstedman@...
Oct 6, 2000 1:48 am
1889
Koryn, Is there a plugin api to get the current class name of a player. I looked and did not find it. But with the all of the new parameter stuff I was not...