This weekend my partners and I were discussing the features of our MUD. There was an interesting suggestion: make certain NPCs hireable. For instance, there...
Darrell Rohl
theboss@...
Dec 4, 2000 1:58 pm
2229
In addition to my earlier posting (hireable NPCs), I wanted to add some other similar ideas. Similar to a group of mercenaries for hire would be a slavetrader...
Darrell Rohl
theboss@...
Dec 4, 2000 2:13 pm
2230
... If you did this as a plugin the there are some issues npc characters do not normally save and quit the game. So (currently) the hired npc would be in the...
Neil Tiffin
ntiffin@...
Dec 4, 2000 3:14 pm
2231
... Great, if you need any help just ask ... one of the items on the todo list is the ability to direct npc's. that will be standard in the server. I think...
Neil Tiffin
ntiffin@...
Dec 4, 2000 3:14 pm
2232
Salutations all! 1.0d47 is completed and will be uploaded shortly to the FTP sites. About a dozen bug fixes (including some nasty bugs that prevented 1.0d46...
Koryn Grant
koryn@...
Jan 1, 2001 10:48 am
2233
I would like to see some nonviolent ways to gain experience to get built into the server. In almost every MUD that I've seen most, if not all, of the...
Matt S.
os8mac@...
Jan 1, 2001 11:54 pm
2234
It would nice if the math involved with gaining experience, combat rolls, frequency of weather patterns, player health and mana update, percent of skilled...
Matt S.
os8mac@...
Jan 2, 2001 12:26 am
2235
It would nice if the math involved with gaining experience, combat rolls, frequency of weather patterns, player health and mana update, percent of skilled...
Matt S.
os8mac@...
Jan 2, 2001 12:26 am
2236
It would also be nice if players could also sit, kneel, lie, and hide. Hiding, of course would have to be a skill. Sit,keel,lie-They could effect the amount of...
Matt S.
os8mac@...
Jan 2, 2001 12:36 am
2237
For a good example of a MUD that doesn't absolutely require violence acts to advance, try visiting www.nanvaent.org. I made a bard character in Nanvaent and...
kjetil@...
Jan 2, 2001 2:18 am
2238
I like Matt¹s ideas about nonviolent experience, but I thought the server already had non-combat skills (or maybe that¹s on the to-do list)?? Personally, I...
Darrell Rohl
theboss@...
Jan 2, 2001 1:47 pm
2239
Several non-combat skills already exist, and new skills created by way of plugins have the ability to grant kill points/experience if the skill is successful. ...
Tim Payne
tpayne@...
Jan 3, 2001 3:09 am
2240
Hey; Any word on all the wonderful plugin Spells/Skills Neil was working on? Are any of them in the new version?...
Kyle Maxwell
kylemax@...
Jan 3, 2001 3:06 pm
2241
... Yes everything I have done is included in the distribution. Although, I can not remember if i finished them? :) Neil P.S. I'll take a look in the next few...
Neil Tiffin
ntiffin@...
Jan 3, 2001 11:17 pm
2242
The new skills (from me) that shipped with d47 were "disarm" and "push". Both appear to be completed. :) Neil...
Neil Tiffin
ntiffin@...
Jan 8, 2001 11:00 pm
2243
Hey All, I've been working on a SlashMud on and off for the six months or so, and I figured the other day that I'd better boot up my most recent incarnation to...
gandalf@...
Jan 11, 2001 2:55 am
2244
Um, localhost maybe? (127.0.0.1)...
Casey Capps
caseycapps@...
Jan 11, 2001 4:24 am
2245
You might also try 127.0.0.1:6100 or 0.0.0.0:6100. The 6100 is the port number. Depending on your telnet software you may have to enter the port some place...
Neil Tiffin
ntiffin@...
Jan 11, 2001 12:43 pm
2246
*sigh* All my attempts to get a static IP have failed miserably. This backwater town I inhabit sucks. Sadly, I have a nearly complete Mud built. Not the...
Kyle Maxwell
kylemax@...
Jan 11, 2001 3:43 pm
2247
Koryn my lad; Fired up the new server. Hated it within two seconds. In a Text based mud, SPEED IS EVERYTHING. I admire the fact that you're trying to make...
Kyle Maxwell
kylemax@...
Jan 11, 2001 10:22 pm
2248
I loaded and wielded a gun, but it never worked. I "hit" a mob with it once, but that's not quite what I had in mind. =)...
Kyle Maxwell
kylemax@...
Jan 11, 2001 10:26 pm
2249
I would disagree with Kyle on this one. For people trying to do a more roleplay oriented mud, as opposed to a hack 'n slash mud, move time delays can be quiet...
Paul Walter
pwalter@...
Jan 12, 2001 2:28 am
2250
... Now if only such a thing existed. =P Perhaps it's my age, perhaps it's the tacos we had for dinner, but I find myself becoming more and more blunt as...
kyle maxwell
kylemax@...
Jan 12, 2001 2:58 am
2251
... Hi Nathan What client software are you using? How fussy is it about address formatting? I can recommend Rapscallion. I had no problems last time I tried a...
TrueNorth
truen0rth@...
Jan 12, 2001 10:12 am
2252
On 1/11/01 9:44 PM, kyle maxwell at kylemax@... carefully ... Not lag, but a time delayed transit between rooms. In some cases, I agree with Paul that...
Tim Payne
tpayne@...
Jan 12, 2001 5:35 pm
2253
... Just to be clear the push plugin does not prevent fast movement. It does move a living if the living does not move in time. However, the living can move...
Neil Tiffin
ntiffin@...
Jan 12, 2001 6:05 pm
2254
... Actually, I really don't have a problem with Paul's ideas- it was late, I was tired, and couldn't muster up the energy to write a coherent response. =) ...
Kyle Maxwell
kylemax@...
Jan 12, 2001 7:29 pm
2255
Does anyone have Slash (d47) online. If so, where? Thanks, Neil...
Neil Tiffin
ntiffin@...
Jan 12, 2001 7:49 pm
2256
... you can always move in with me honey bunches. ;) as for the movement speed stuff, i thought we had decided to make it admin configurable (on/off plus a...
adm
adm@...
Jan 12, 2001 7:58 pm
2257
On 1/12/01 12:58 PM, Neil Tiffin at ntiffin@... carefully ... I was thinking cell plugin. I *knew* I should have checked out the name before posting....