Salutations! The Server, Source, Plugin and Library packages are now available from http://sourceforge.net/projects/slashmud/ and will become available via...
Koryn Grant
koryn@...
Mar 2, 2001 6:30 am
2766
All the files are now available at <ftp://slashmud.sourceforge.net//pub/slashmud/> Cheers, Koryn...
Koryn Grant
koryn@...
Mar 2, 2001 8:11 am
2767
Koryn, typing "teleport <roomname> STILL freezes me dead. This basically means that I'm unable to do much, because I can't test if I can't move around the...
Kyle Maxwell
kylemax@...
Mar 2, 2001 8:06 pm
2768
I've narrowed it down. The following room will freeze the server if you try and Teleport to it: begin-room mansion27 reset-time 100 outside false short Main...
Kyle Maxwell
kylemax@...
Mar 2, 2001 8:19 pm
2769
....and has been posted to slashmud-updates. Cheers, Koryn...
Koryn Grant
koryn@...
Mar 4, 2001 10:13 am
2770
Salutations! SlashLint has been updated, so that it now finds more problems (specifically with nested objects). The default Area and Object Library files have...
Koryn Grant
koryn@...
Mar 5, 2001 10:15 am
2771
... Koryn, I looked at making a new slashlint for plugins and it did not seem feasible as a lot of duplicate code would be required and have to be maintained....
Neil Tiffin
ntiffin@...
Mar 5, 2001 12:19 pm
2772
... I was thinking about adding .sdoc scanning for plugins into SlashLint last night actually --- shouldn't be more than about a week's work. In the meantime...
Koryn Grant
koryn@...
Mar 5, 2001 7:29 pm
2773
I've made a simple little apple script applet that helps with the creation of rooms. It is nothing fancy and dose not include all the fields of the room. Just...
os8mac@...
Mar 6, 2001 12:29 am
2774
include-attachment mobbasic end-attachment it's on a few of my mobiles, but I have no idea how it got there or what it does....
Kyle Maxwell
kylemax@...
Mar 7, 2001 4:06 pm
2775
Typing "put bread pack" caused this crash: PowerPC unmapped memory exception at 10AD3D6C SMGetNamedClass+80274 I didn't have a pack at the time. =) ... ...
Kyle Maxwell
kylemax@...
Mar 7, 2001 4:25 pm
2776
Koryn, skills are utterly Fubar. Okay, so I log in as a newbie. I walk up to a mentor that teaches Fireball. I type "teach fireball". (Which is odd by...
Kyle Maxwell
kylemax@...
Mar 7, 2001 6:13 pm
2777
... Maybe, but then you are asking the mentor to teach you the skill. ... Why *shouldn't* there be skills that anyone can learn regardless of class, clan or...
Koryn Grant
koryn@...
Mar 7, 2001 7:13 pm
2778
... I'll check this out. Cheers, Koryn -- Dr Koryn Grant Open Cloud Ltd, Level 12, Sun Microsystems House 70 The Terrace, PO Box 397, Wellington, New Zealand ...
Koryn Grant
koryn@...
Mar 7, 2001 7:13 pm
2779
... I think it's a test trigger attachment. Later, Koryn -- Dr Koryn Grant Open Cloud Ltd, Level 12, Sun Microsystems House 70 The Terrace, PO Box 397,...
Koryn Grant
koryn@...
Mar 7, 2001 7:14 pm
2780
... I had quite a few working spells in the d29-35 era of testing. I haven't bothered with them since then, but they were functional at one point. I disagree...
Tim Payne
tpayne@...
Mar 7, 2001 8:41 pm
2781
... But it's different syntax than all the other commands. All other commands are first person action, unless specifically stated otherwise, no? Otherwise,...
Kyle Maxwell
kylemax@...
Mar 7, 2001 8:52 pm
2782
... First off, in most muds there will probably be a LOT more 'class and clan' specific skills than there are 'general' skills, because that's how you'll...
Kyle Maxwell
kylemax@...
Mar 7, 2001 9:20 pm
2783
... Fair enough. For some reason I'd always thought of it from the Mentor's point of view. I'll make a note to change this. ... You don't have to disable...
Koryn Grant
koryn@...
Mar 7, 2001 10:10 pm
2784
... I'm almost convinced. ... That was the whole point. A skill that was class-only then depends on the learnable-skill flag in the class file, and that works...
Koryn Grant
koryn@...
Mar 7, 2001 10:51 pm
2785
Slowly but surely the cloud is lifting from my mind, Skills-wise. I think I'm finally getting it. I'll run some tests and see. Heh. Anyway, now that I ...
Kyle Maxwell
kylemax@...
Mar 7, 2001 11:39 pm
2786
What do y'all think of this one: A spell that allows players to 'mark' a certain room and then teleport back to that room later. Marking a room would be done...
Koryn Grant
koryn@...
Mar 8, 2001 6:52 pm
2787
I like it the Simutronic's Game Dragon Realms has a spell that is much like this. In that MUD. There are a ton of requirements that must be met. First, as I...
os8mac@...
Mar 8, 2001 8:18 pm
2788
... I like this. But what happens if you teleport into a stone that someone put in their backpack?...
Tim Payne
tpayne@...
Mar 9, 2001 3:48 am
2789
... The target of the teleport wouldn't be the stone, it'd be whatever room the stone is in at the time. Later, Koryn -- Dr Koryn Grant Open Cloud Ltd, Level...
Koryn Grant
koryn@...
Mar 9, 2001 3:49 am
2790
... Back on my old Circle, we had portals much like Slash, and they were Gettable. So I put a portal called "a soul jar" in a room, with a lable that said...
Kyle Maxwell
kylemax@...
Mar 9, 2001 5:28 am
2791
Yo Koryn, would it be possible to get a new To Do list? And is Neil still alive? I miss hearing from him. Plus, he was doing all the spell plugins....
Kyle Maxwell
kylemax@...
Mar 9, 2001 3:45 pm
2792
When you Look at monsters, you don't see their Long description. Here's a sample, but it seems to be a problem with all monsters. include-monster largelizard ...
Kyle Maxwell
kylemax@...
Mar 9, 2001 4:19 pm
2793
Lose the "teleport" command for Imps, just make "goto" work for rooms, players, and monsters. It sucks having to remember different commands, and it also...
Kyle Maxwell
kylemax@...
Mar 9, 2001 5:10 pm
2794
Tim, I sent you the entire Mud in a stuffit file va the Hotline server. This version should be a lot easier to play test, folks, so I'm hoping that once Tim...