Do you have any great ideas to create maps? Moppe ///////////////////////////// MÅNS SEWERIN mans.sewerin@... ////////////////////////////...
Mans Sewerin
mans.sewerin@...
May 1, 2001 12:53 pm
3079
... A barman says, "We currently have the following goods for sale: Item Prices ... A barman says, "Sorry, Manwe, but we do...
Mans Sewerin
mans.sewerin@...
May 1, 2001 2:38 pm
3080
========== ":Areas:auletown" ========== Error (line 51): The plugin "shop" is not defined. Warning (line 52): Unrecognised line "shop-item bread". Warning...
Mans Sewerin
mans.sewerin@...
May 1, 2001 2:42 pm
3081
... A barman says, "Greetings, Stranger." list A barman says, "We currently have the following goods for sale: Item Prices ...
M a n s S e w e r i n
mans@...
May 1, 2001 2:51 pm
3082
Difference beteween ticks, updates and game seconds? How long are each of these? There's no docs on this Cheers Moppe ...
M a n s S e w e r i n
mans@...
May 1, 2001 2:57 pm
3083
Found this line in a Current Area file: begin-money money-denomination copper money-quantity 14 end-money I tried to put it in a regular area file, it didnt...
M a n s S e w e r i n
mans@...
May 1, 2001 3:10 pm
3084
... The warnings are because Lint only recognises options that the server understands. Options that a plugin recognises (like "shop-item duck") will generate...
Koryn Grant
koryn@...
May 1, 2001 11:38 pm
3085
... Most imp-settable times are now in real-time seconds. Game time is 6 times faster than real time. Ticks are the resolution at which the server runs...
Koryn Grant
koryn@...
May 2, 2001 12:35 am
3086
... The enter and exit greetings depend on your karma. Cheers, Koryn -- Dr Koryn Grant Open Cloud Ltd, Level 12, Sun Microsystems House 70 The Terrace, PO Box...
Koryn Grant
koryn@...
May 2, 2001 12:46 am
3087
... Was it inside a monster in the current area file? -- Dr Koryn Grant Open Cloud Ltd, Level 12, Sun Microsystems House 70 The Terrace, PO Box 397,...
Koryn Grant
koryn@...
May 2, 2001 1:23 am
3088
... No, it was dropped on the ground. Moppe ///////////////////////////// MÅNS SEWERIN mans.sewerin@... ////////////////////////////...
Mans Sewerin
mans.sewerin@...
May 2, 2001 3:56 pm
3089
... That's odd - sounds like a bug to me. I'll check it out this weekend. Cheers, Koryn -- Dr Koryn Grant Open Cloud Ltd, Level 12, Sun Microsystems House 70...
Koryn Grant
koryn@...
May 2, 2001 9:24 pm
3090
Just wanted to introduce myself to the list and ask a quick question. A friend of mine have wayyyy too much time on our hands and we've both been competent...
Kenneth Auerweck
auerweck@...
May 2, 2001 10:15 pm
3091
... There aren't any global flags for doing this at the moment, although it sounds like a good thing to add to the ToDo list. Descriptions that are read in...
Koryn Grant
koryn@...
May 3, 2001 12:51 am
3092
... Could you go over how karma works again? And he raised a good point... why would the npc know your name when you purchased an item, but not when you enter...
Tim Payne
tpayne@...
May 3, 2001 1:00 am
3093
On 5/2/01 4:29 PM, Kenneth Auerweck at auerweck@... carefully ... You really can't, unless you modify and recompile the server. Another option ...
Tim Payne
tpayne@...
May 3, 2001 1:03 am
3094
On 5/1/01 8:17 AM, Mans Sewerin at mans.sewerin@... carefully ... You could create an item (the map) that players could look at. In the long description,...
Tim Payne
tpayne@...
May 3, 2001 1:07 am
3095
... Each "day" every player gets allocated 100 karma points. If someone is nice to you then you can give them positive karma points: goodkarma <player> 50 If...
Koryn Grant
koryn@...
May 3, 2001 2:24 am
3096
... They could if they were all rewritten. :) Later, Koryn -- Dr Koryn Grant Open Cloud Ltd, Level 12, Sun Microsystems House 70 The Terrace, PO Box 397,...
Koryn Grant
koryn@...
May 3, 2001 3:06 am
3097
Ok, this is a cool thing =P: Lets say I have a bunch of areas. Wouldn't it be cool if you could position out every area on a map, where the player can see it...
M a n s S e w e r i n
mans@...
May 3, 2001 3:38 pm
3098
shop-maxbuyitems It should be possible to set this to 'infinite'. Why, you ask? Because, I want extreamly large warehouses =P Moppe ...
Mans Sewerin
mans.sewerin@...
May 3, 2001 4:11 pm
3099
1. Make the shops disabled if shopkeeper is dead. 2. add 'mend' (it does same a repair :-)) 3. make remove unwield weapons. Moppe ...
M a n s S e w e r i n
mans@...
May 3, 2001 4:21 pm
3100
Ok, picture you a player of race A. He gets chased by two players of race B. Race A has race B as antagonism and vice versa. Now, the player of race A is hurt,...
M a n s S e w e r i n
mans@...
May 3, 2001 4:32 pm
3101
... The problem is that one must then assume that every room is of the same size, and they are not. Buildings, especially with multiple entrances and exits...
Bart Alcorn
bart@...
May 3, 2001 4:51 pm
3102
I'm not a huge fan of this current area thing. But I still want my players to repair stuff. Why dont give the player a receipt when they repair and item and...
M a n s S e w e r i n
mans@...
May 3, 2001 4:59 pm
3103
... IIRC it is limited to 9999 maximum. Will check. The server may run out of memory if this is not limited. Neil...
Neil Tiffin
ntiffin@...
May 3, 2001 7:42 pm
3104
... Sounds perfect for a PluginAttachment to me. Go to it! :) Seriously, because maps can be very freeform in SlashMUD (anyone played the 5D map in...
Koryn Grant
koryn@...
May 3, 2001 7:51 pm
3105
... If this happens then there's no way to remove only armour or only weapons, which is the reason for having separate armour and weapon commands in the first...
Koryn Grant
koryn@...
May 3, 2001 7:55 pm
3106
... So now you can prevent players from logging off by hitting them and running away... Why don't you just set the limit on the number of items to a low value...
Koryn Grant
koryn@...
May 3, 2001 7:57 pm
3107
I killed a player, the mud crashed... When I start fighting a npc in a room, I end up fighting every npc in room. Maybe use and option: assisting true ...