i have just bought a new command squad that as you all know is metal and i have painted the standard bearer and the captain and kinda my apoc and i can't keep...
bob henderson
minuscoolisme@...
Jan 4, 2001 11:55 am
185
just give the models a fine coat of black, and when you finish painting the model, spread vanish over it. ... From: bob henderson <minuscoolisme@...> To:...
yinanma
yinanma@...
Jan 5, 2001 3:13 pm
186
when using metal or plastic what kind of vanish do u use for the command squad and stuff __________________________________________________ Do You Yahoo!? ...
bob henderson
minuscoolisme@...
Jan 6, 2001 11:31 am
187
Greetings brethren, may the light of the Emeror be with you all. i have come to ask you if you might have suggestions for my army of the Angels Furioso...
Centurion021@...
Jan 19, 2001 5:15 pm
188
Welcome, prepare to be exterminated. Exactly what would youlike suggesstions for? Army List composition or what to add next? Death to the False Emperor of...
John Vots
jvots@...
Jan 19, 2001 7:06 pm
189
you need some rhinos and land raiders to transport your squads. You have spent too many points on veteran units. Now that you have them you should get ...
Dave Brown
chaosdreadnought@...
Jan 19, 2001 11:50 pm
190
ok...
Easyrider35j@...
Jan 20, 2001 2:29 am
191
I agree with Dave, Transports for your squads would be good. Also, boost up your squad sizes above minimum. their survivability goes way up with the bigger...
Brian Walczak
Antonel@...
Jan 20, 2001 2:35 am
192
yea if you get the flame thrower marines in a fight then you will most likely win...
Easyrider35j@...
Jan 20, 2001 2:45 am
193
get some devastator squads to combat heavy vehicles. ... From: <Centurion021@...> To: <sm-list@egroups.com> Sent: Friday, January 19, 2001 5:05 PM ...
Dave Poulton
tom@...
Jan 20, 2001 12:23 pm
194
All hail the mighty lords of the Baal, The Emporor and his chosen, You need Devestators t support your assult troops, you should get more Death Company (go to...
Jonathan Stone
jon.blood.angel@...
Jan 20, 2001 4:57 pm
195
You die first, anyway, i would like suggestions for what to add next in my Army. ====================================================================== "It is...
Centurion021@...
Jan 20, 2001 10:08 pm
196
Though Blood Angels excell in close combat, i say get a dev squad, to take out any vehicles. A chainsword won'tdo much to 13 armour Only prob is the Black...
Raptor
desglass@...
Jan 21, 2001 3:48 am
197
... I would definetly add some Transports. Maybe beef up the Tactical Squads to full strength, although for BA's that is not strictly necessary. Defintely add...
John Vots
jvots@...
Jan 22, 2001 11:49 am
198
does anyone have any good intersting ideas for the history of my chapter?...
Dave Poulton
tom@...
Jan 29, 2001 8:14 pm
199
... chapter? Whats your chapter name?...
kwijibo479@...
Feb 8, 2001 6:59 pm
200
Hi, I been playin' space MArines for a while. My chapter is the Adeptus Feudalis, they hail from a feudal world which had been seperated from the Imperium...
kwijibo479@...
Feb 8, 2001 7:06 pm
201
... rules for ... Not a stupid question, one would assume they would have a codex or a white dwarf article. However you need to buy Codex: armaggedon, a very...
kwijibo479@...
Feb 8, 2001 7:08 pm
202
... Get matte finisher...
kwijibo479@...
Feb 8, 2001 7:10 pm
203
Hi, ok since we pobably all collect space marines here its not as if we all need convincing on how good they are, but lets take a look at our worst aumour save...
Jonathan Stone
jon.blood.angel@...
Feb 9, 2001 5:54 pm
204
Phantoms ... From: <kwijibo479@...> To: <sm-list@yahoogroups.com> Sent: Thursday, February 08, 2001 6:59 PM Subject: [sm-list] Re: phantoms...
Dave Poulton
tom@...
Feb 9, 2001 6:48 pm
205
Have you guys heard the Ruling that Space Marines cannot regroup if there is an enemy within 6 inches? (From Andy Chambers apparently) What do you think of...
Bryan Pow
powbr323@...
Feb 9, 2001 8:56 pm
206
dude thats not cool...
Easyrider35j@...
Feb 9, 2001 10:00 pm
207
I think its great cos it means all your troops don't leg it in the middle of a battle ... From: "Bryan Pow" <powbr323@...> To:...
Dave Poulton
tom@...
Feb 10, 2001 11:26 am
208
But if they dont regroup within 6" of an enemy then dosent that mean that they dont regroup after a close combat withdrawal and are destroyed if the enemy...
Jonathan Stone
jon.blood.angel@...
Feb 11, 2001 6:50 pm
209
All, I am a new player to Space Marines having built up an Ultramarine Chapter. The question I have is how to effectively beat the Eldar. My buddy has quite...
Dustin Hamilton/SKI
dhamilton@...
Feb 12, 2001 5:34 pm
210
In a message dated 2/12/01 12:36:01 PM Eastern Standard Time, ... Whirlwinds, center the blast marker over the starcannon crew. This way you don't need to...
Azrael4111@...
Feb 12, 2001 8:05 pm
211
... suggestions ... Assualt squads. Lots of assualt Squads. And Bikes, and whirlwinds. Aganst a shooty army the best thing for you, and the worst for his is ...
kwijibo479@...
Feb 13, 2001 2:29 pm
212
Hi Dustin, Heres the strategy I would use, Terminator squads and dreadnought work like apples and pares, go together with them, taking out the eldar "strong"...