... about the ... to ... Okay, I've looked at my code again and realise that it is fairly nasty (the multiplication code after the first for loop is me...
Richard Munn (aka ben...
richard.munn@...
May 2, 2000 10:25 am
165
... Actaully, yes. Would you like me to send you a 68k version, or would you like me to release the next version as FAT so it works on PPC and 68k? I'll check...
Paul Kratt
sblur@...
May 3, 2000 12:03 am
166
... Well, this means nothing but that the originally stored checksum value is zero (usually an indicator that the file doesn't require a checksum). ... I guess...
tyro@...
May 3, 2000 2:35 am
167
... Say, how do you know what routines are in the Shinoby library? And if you have a copy of those libraries, are there any other encoding / decoding / CRC...
tyro@...
May 3, 2000 2:35 am
168
... if you ... decoding / ... for ... Uh, no. The Shinobi library contains only basic OS stuff like reading and writing files on memorycards, and reading the...
Marcus Comstedt
marcus@...
May 3, 2000 2:16 pm
169
... The encoding format is as follows: Here is Perl code to convert the modified Base64 format. After it is decoded, you then pass it through a standard...
Alexander Villagran
villagra@...
May 4, 2000 5:33 pm
170
... switch ... From Page VMA-4 of the VMU Development Manual Tcyc in the table is the cycle clock. To use the sound output capability of VMU, be sure to set...
Alexander Villagran
villagra@...
May 4, 2000 5:47 pm
171
... accellerator ... screen so ... can test ... There's ... of the ... just ... ability... I have seen all the development kits for the VMU, and to date no one...
Alexander Villagran
villagra@...
May 4, 2000 6:02 pm
172
... dial up ... the ... which ... I am just trying to catch up on older messages: The dialup information is stored internally in Flash. DreamKey or ...
Alexander Villagran
villagra@...
May 4, 2000 6:30 pm
173
Sorry guys. I was just describing my stock VMU as if it were an emulator. I guess my joke was a little too subtle for most of the people :( So, my statements...
jmm
maushammer@...
May 4, 2000 6:34 pm
174
... Luckly someone pointed me to the right spot! Alexander Villagran VMU Developer...
Alexander Villagran
villagra@...
May 4, 2000 6:42 pm
175
Hi Guys, I'm a former game programmer from Germany (did 10 games for Sinclair ZX81, C=64, Amiga & PC) and I'm currently working on a "Space Invaders"-clone for...
lepel@...
May 4, 2000 7:21 pm
176
First of all, it's great to see you here Alex. Welcome. ... is ... This is all and well (I had expected some kind of base64 reordering of this kind), however...
Marcus Comstedt
marcus@...
May 4, 2000 11:06 pm
177
So, what's the ETA on the official VM devkit release then ;-)...
Richard Munn (aka ben...
richard.munn@...
May 5, 2000 11:07 am
178
Hey All, I am running a new web based games development team, Team G43. We are looking into making VMU unit games, just to put on our website. One small...
David John Springate
djs@...
May 6, 2000 1:23 am
179
Hi all, I just joined the list and I'm really excited to see such a neat community working on VMU development. I am *really* interested in doing this, but I...
Sabin or Danielle Den...
sailrmn@...
May 6, 2000 6:39 pm
180
Yes, i offer a 35$ reward for anyone who can make a program. Let me explain my problem : I have a dreamcast (european), a nexus 16m with cable and dclinker ...
ray@...
May 6, 2000 11:49 pm
181
... Theres a convertor? Never knew that! Well, If your looking for a VMU emulator, you can get one from Richard Bannister's page at...
Paul Kratt
sblur@...
May 7, 2000 12:48 am
182
Everyone-- I'm pleased to announce the Alpha release of my port of Soeren Gust's VMU communication routines to the PC parallel port (under windows). This ...
jmm
maushammer@...
May 7, 2000 6:39 am
183
Okay, this is kind of silly and I feel foolish but I can't for the life of me figure out how the A and B keys for the Mac VMU emulator are mapped. I found the...
Sabin & Danielle
sailrmn@...
May 8, 2000 3:11 pm
184
... I feel that there will never be an "Official" VM Devkit release... I think what will happen is the current official VM tools will leak out to the general...
Alexander Villagran
villagra@...
May 8, 2000 4:37 pm
185
... my ... I never knew you can save images with the Dreamcast. Send me a copy of the binary data. I would like to look at it. Thanks, Alexander Villagran ...
Alexander Villagran
villagra@...
May 8, 2000 4:40 pm
186
... problem ... Then maybe they are using technology similar to other decoding routines I have seen. Sonic adventure does some weird decryption of the data...
Alexander Villagran
villagra@...
May 8, 2000 4:48 pm
187
... Option = A Shift = B Return = Dunno. Closes the window on my mac. The close box wont work for me. :-) That should be all you need to play a game. I dont...
Paul Kratt
sblur@...
May 9, 2000 12:35 am
188
hey, thanks a lot. :) Let me go try right now (I just got kicked hard on ChuChu Rocket! network. It'll feel good to do something else :) sabin d sd omena |...
sabin densmore
sailrmn@...
May 9, 2000 3:25 am
189
Yes, I'm calling it a compiler for the VMU, 'cuz that's what it does. I'm also calling it and the language it compiles, "Lime." And this post is the "official...
Roger O'Connor
ocon@...
May 9, 2000 6:38 am
190
... I ... out ... A kind of "whoops, I seem to have **accidentially** uploaded this archive to the files section of this mailing list. Oh well, no harm ...
Richard Munn (aka ben...
richard.munn@...
May 9, 2000 9:29 am
191
... Looks good. I was thinking of making something similar myself (but I guess there's no point now..) Keep up the good work!...
Richard Munn (aka ben...
richard.munn@...
May 9, 2000 9:37 am
192
... card ... ... copy ... Don't forget it's the Euro/Jap Dreamkey browser, rather than Planetweb...
Richard Munn (aka ben...
richard.munn@...
May 9, 2000 3:29 pm
193
... copy ... What do you mean about "copy of the binary data"? (I know nothing about programation) Ray...