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Messages 430 - 459 of 1155   Oldest  |  < Older  |  Newer >  |  Newest
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430
my sprite demo has now been released. its not perfect but it does work. <a href="http://www.jumpstation.co.uk/arrwdemo/">http://www.jumpstation.c ...
rednuht
rednuht@...
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Aug 2, 2000
8:03 am
431
hi, looks like sega is on holiday. anyway, i have set up an archive for the vmu-coders ml that sega itself opened for vmu coders. have a look here: ...
Matthias L. Jugel
leo@...
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Aug 2, 2000
5:48 pm
432
people, i´m looking for a VMU emulator for PC, can you help me??? fabrício people, i´m looking for a VMU emulator for PC, can you help me??? fabrício...
Fabricio
fabriciofl@...
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Aug 3, 2000
2:03 pm
433
... I wonder why you didn't do your signature with flash :P -- Antoine 'MORB' Chavasse / CdBS Software...
MORB
MORB@...
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Aug 3, 2000
2:30 pm
434
You can find multiple versions of SoftVMS at my website (http://www.crosswinds.net/kansas-city-mo/~algebraic/vmu_dev.html - though we will be moving to...
Isaac Rounds
isaac@...
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Aug 3, 2000
6:07 pm
435
THANK YOU SO MUCH ... De: Isaac Rounds [mailto:isaac@...] Enviada em: quinta-feira, 3 de agosto de 2000 15:07 Para: vmu-dev@egroups.com Assunto: Re:...
Fabricio
fabriciofl@...
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Aug 3, 2000
6:28 pm
436
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Richard Munn
richard.munn@...
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Aug 3, 2000
8:35 pm
437
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Richard Munn
richard.munn@...
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Aug 3, 2000
8:35 pm
438
Sorry, I coundn´t understand something that you wrote, something like Flash? Sorry, but I have found a emulator program to VMU, but I´m very thankful about...
Fabricio
fabriciofl@...
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Aug 3, 2000
8:58 pm
439
... Sorry, it was just a stupid joke (I can spend my entire life telling stupid things :)) -- Antoine 'MORB' Chavasse / CdBS Software...
MORB
MORB@...
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Aug 4, 2000
7:23 am
440
Hi, for my current vmu project, I need to divide a 24 bits number by a 16 bits number (otherwise, it's too imprecise and gives crapy results), and I wonder how...
MORB
MORB@...
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Aug 4, 2000
7:36 am
441
Hello MORB On 04-Aug-00, you wrote: > Hi, > > for my current vmu project, I need to divide a 24 bits number by a 16 > bits number (otherwise, it's too...
Richard Munn
richard.munn@...
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Aug 4, 2000
5:53 pm
442
I looked at some old code I did for an 8051. I did some similar division where I divided a 32 bit number by a 16 bit number. I wrote down a reference that I...
john maushammer
john@...
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Aug 5, 2000
5:07 am
443
I really need to check the value of one register and onememory location as they keep giving bad results. has anyone got a working debugger yet? it would be...
rednuht
rednuht@...
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Aug 6, 2000
3:59 pm
444
... Personnaly, I solved this problem by grabbing the source of the emulator, and I replaced the $50 opcode (one of the flash access instruction, which i never...
MORB
MORB@...
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Aug 7, 2000
7:13 am
445
... Not a bad idea! You can also make it so writing to a "special" address location would show up all registers and dump memory. So that's a single source code...
Omar Cornut
cornut@...
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Aug 7, 2000
7:17 am
446
I am a twat, it was a missing INC instruction screwing up the whole thing and it only took me 2 hours to manauly trace through the code. Have you released the...
rednuht
rednuht@...
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Aug 7, 2000
8:10 am
447
... Thanks. Anyway, one of my colleague have explained me the division in the meantime :) In fact, despite you can easily split an addition or a multiplication...
MORB
MORB@...
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Aug 7, 2000
8:11 am
448
... Thanks ! -- Antoine 'MORB' Chavasse / CdBS Software...
MORB
MORB@...
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Aug 7, 2000
8:14 am
449
... No. BTW, it's something like 3 lines of code that changed from the regular version. I can post the changes here if you want to, but I think there could be...
MORB
MORB@...
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Aug 7, 2000
8:19 am
450
... First off, *FOR GOD'S SAKE* make sure that the code you post (*INCLUDING* the width added by the tabulator chars!) will not exceed 73 chars a line! It...
tyro@...
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Aug 8, 2000
1:03 am
451
Hello. I just wondered, is there a way in Marcus' VMU Assembler to produce code with 'optimized' jumps / branches / calls? You never really know if you have...
tyro@...
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Aug 8, 2000
1:03 am
452
Hello. My reply is a bit late, but better late than never. ;) ... IMHO this wouldn't work, for several reasons: 1. As soon as you have one gamefile on the VMU...
tyro@...
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Aug 8, 2000
1:03 am
453
... IMHO shifting a sprite image is way too time-consuming to be efficient. Better create eight different images, each showing the sprite one more pixel to the...
tyro@...
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Aug 8, 2000
1:31 am
454
windoze ... ===== Later ... rednuht@... -+-..=|<[{(_"!"_)}]>|=..-+- __________________________________________________ Do You Yahoo!? Kick off your...
rednuht
rednuht@...
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Aug 8, 2000
11:49 am
455
WOW! I had to get my calculator out and manually try your routine a couple of times and it really works!. it just so damm short, was it the logicaly the 1st...
rednuht
rednuht@...
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Aug 8, 2000
12:06 pm
456
hmmmm, I will wait and see how things go now i have your findline routine, i do not want to have to create THAT many sprites. I currently have 8 sprites and...
rednuht
rednuht@...
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Aug 8, 2000
12:13 pm
457
... Easy solution: Transfer the modules as DATA files. ... Yes, thats a problem, we have to agree on a maximum module size small enough to fit several into...
Soeren Gust
sgust@...
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Aug 8, 2000
4:50 pm
458
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Richard Munn
richard.munn@...
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Aug 8, 2000
7:27 pm
459
... __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com...
Richard Munn
richard.munn@...
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Aug 8, 2000
7:27 pm
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