Hey, what ever happened to the talk about have Sega's Development Docs/tools being released? I think that it would most likely be the boost that this community...
Isaac Rounds
isaac@...
Dec 1, 2000 10:01 pm
689
Hey Paul, I found a page with a couple free downloads, not sure if its what you need but may work.You may want to check it out at ...
Douglas
douglas@...
Dec 3, 2000 3:24 pm
690
WOW ! good job! I liked the 3d maze, any chance of having outlined instead of filled walls, as it was difficult to see what was going on. keep up the good...
rednuht
rednuht@...
Dec 3, 2000 5:58 pm
691
I'm sorry but I couldn't get both demos to run. Actually, I am nearly sure my problem is because Netscape does not recognize the .VMS extension and download...
Omar Cornut
cornut@...
Dec 3, 2000 11:05 pm
692
I've been thinking about the possible advantages to using two vmus for games. However, I don't know if my ideas are practical. So, I hope someone here will...
Eric Sperling
es147000@...
Dec 5, 2000 4:49 am
693
Communication is via a serial connection, the example code has been posted a couple of times. any memory sharing would have to be on a client server baises ...
rednuht
rednuht@...
Dec 5, 2000 1:04 pm
694
Hey, pretty slick stuff. The maze was a little ahrd to navigate, maybe if you made the walls grey (alternate colors) or do something with the walls to make it...
Kris Genthe
kgenthe@...
Dec 5, 2000 7:08 pm
695
Thats an interesting way to utilize 2 VMUs, but I think multiplayer games would be funner. Whoever figures it out should do a quick 2- player port of Marcus's...
Kris Genthe
kgenthe@...
Dec 5, 2000 7:10 pm
696
... Check out "Somewhat Unknown Legend" by Climax on my website.. http://www.isaac.cx/vms/ (i think). It's in Japanese, but is really impressive. I've not had...
Isaac Rounds
isaac@...
Dec 6, 2000 12:36 am
697
Does anyone (Soren?) have some snippits or sample code for profiling VMU sections of code. I really need to speed up some stuff and it's kind of hard to...
Brian Chapman
bchapman@...
Dec 6, 2000 5:36 am
698
Yeah, I'm working on an RPG game (among other things) but with 64k of FLASH for code and data + 256k and 512k of Game and Work RAM respectively, running out of...
Brian Chapman
bchapman@...
Dec 6, 2000 5:54 am
699
... still ... Don't! Use LCC, MingWin32, Borland C++ 5.5, MASM32, or Watcom C/C++ 11.0. All are available for free download off the Internet. (Actually Watcom ...
Brian Chapman
bchapman@...
Dec 6, 2000 6:11 am
700
... Well this looks like the perfect oppertunity for me to plug my Japanese Flash Card VMU program: "NIHONGO FLASH". ^_^ I just made it over the weekend. It's...
Brian Chapman
bchapman@...
Dec 6, 2000 6:44 am
701
Ack! I forgot the URL: http://www2.southwind.net/~bchapman/vmu/ If I had a dime for everytime I've done this....*sigh*... ;-) ... makes ... contains ... to ......
Brian Chapman
bchapman@...
Dec 6, 2000 6:46 am
702
I there, great this stuff is really cool I just have an question, if nexus vmu dont have lcd screen why we need them? cant we just link normal vmus from sega...
ana nunes
ana__nunes@...
Dec 6, 2000 6:02 pm
703
... Actually, It was made in basic, so I need to find something like Visual basic. The closest I've found is Envelop, which has a good GUI desiginer, but I...
Paul Kratt
sblur@...
Dec 6, 2000 11:30 pm
704
... making a windows version called WinVMUtil, but ... why not release the code and lots of people here will port it. I wrote a half working version in vb6...
rednuht
rednuht@...
Dec 7, 2000 12:32 pm
705
Perhaps you should look into LibertyBASIC (www.liberty-basic.org, perhaps.. I don't recall) -- It's a simple yet easy (and cheap) Windows BASIC compiler of...
Isaac Rounds
isaac@...
Dec 7, 2000 10:42 pm
706
... Good Idea... but there's a chance I might be able to port it myself soon. I wont go into detail until it's for sure....
Paul Kratt
sblur@...
Dec 8, 2000 12:16 am
707
Is there one that will save my game in the Sonic Adventure Chao game i need this because i can't afford batterys so i want to play on the comp then transfer...
emeraldsonic@...
Dec 8, 2000 1:08 am
708
As far as i know Liberty basic are "compiled" so to speak, but anyone who runs the programs made with them must run them in liberty basic. But I think Xbasic...
Douglas
douglas@...
Dec 8, 2000 10:23 am
709
... who ... You don't need LibertyBASIC in order to run compiled programs -- that is, if you've registered it.. ;) -isaac...
Isaac Rounds
isaac@...
Dec 8, 2000 9:33 pm
710
... I've tried XBasic, but I dont know if there's a GUI designer. If there is, I cant figure out how to use it. Envelop stopped being developed when microsoft...
Paul Kratt
sblur@...
Dec 8, 2000 11:57 pm
711
... There are NO dreamcast emulators that run commercial games. Sorry.3...
Paul Kratt
sblur@...
Dec 8, 2000 11:57 pm
712
I made a simple Win32 (Windows 9x) VMI creator. I think its kinda neat. It's still a work in progress (just look a the version number), but feel free to give...
Brian Chapman
bchapman@...
Dec 9, 2000 10:20 pm
713
... Ack! Sorry wrong URL, that should be: http://www2.southwind.net/~bchapman/vmu/devtools/winvmi-v0.10.zip...
Brian Chapman
bchapman@...
Dec 9, 2000 10:23 pm
714
... He was after a VMU emulator that lets you save, not a DC emulator! SoftVMS can run Chao Adventure, just without any ability to save your little guy's...
Richard Munn
richard.munn@...
Dec 11, 2000 9:09 am
715
... Whoops! I can't belive I didn't notice that. Sorry for the mistake. Well, lets take a look here... Hmm... a Dark Chao Eh? Well, anyway, I've fixed it up...
Paul Kratt
sblur@...
Dec 11, 2000 10:54 pm
716
... game ... on the ... are good ... your ... lifenuts now. ... a ... user ... a VMS ... to help ... this? ... Thanks that is exactly what i needed the list is...
emeraldsonic@...
Dec 11, 2000 11:50 pm
717
I found out what is wrong but i don't know how to fix it the problem is in the header because when i created a .dci then from that a .vms it said the header...