Hi - I just joined this group recently, and I think its great! I can't believe all the info available here and at some member's websites. With all the...
paul@...
Feb 2, 2001 7:17 am
765
... Great game,it reminds me of the old acclaim tomato game for the gameboy,does anyone else remember that game?. I loved your game paul!!...
chihuahua_loco@...
Feb 2, 2001 10:48 pm
766
Hey, great game, pity im soo bad at it :) ... ===== Later ... rednuht@... -+-..=|<[{(_"!"_)}]>|=..-+- ...
rednuht
rednuht@...
Feb 4, 2001 10:40 am
767
Yeah Paul, this is a sweet little game!! Can't wait to download it to my VMU to pass the time in school :) (been using the emu since I am to lazy to get on the...
sonysbad@...
Feb 4, 2001 12:00 pm
768
I've been writing a program to simplify the creation of VMS programs for the VM. FYI it's a Win32 app. The program has reached the point where when run will...
kyonowatoredesu@...
Feb 24, 2001 4:32 pm
769
... (!!!!!!!!!) Good idea, port C to the VMU ^.^ I'll have to do that sometime ;) A religiously accurate port of C would be something truly wonderful (if not ...
Gatomon
gatomon@...
Feb 24, 2001 6:40 pm
770
I would go with choice 1. Making games easyer to produce will attract a lot of attention (in theory anyway). I'm defiantly looking forward to either, just my 2...
sonysbad@...
Feb 24, 2001 8:13 pm
771
What compiler would you use with the language? Shaun Ellis Shaune98@... http://gamesentral.tripod.com From: kyonowatoredesu@... Reply-To:...
Shaun Ellis
shaune98@...
Feb 26, 2001 2:16 am
772
... Personally, I think the best way to start working on higher level language utilities (C or otherwise) is to build upon what has already been accomplished....
Brian Chapman
bchapman@...
Feb 26, 2001 3:50 am
773
... I think option #1 will bring more learning people because i have seen what they do at booyaka and it would refresh the vmu-dev....
vmufan@...
Feb 26, 2001 4:21 am
774
... util ... I certainly must agree with this. You might also want to consider gcc. It is built so that by teaching it how to generate code for the 'basic' ...
Mike Miller
mikem@...
Feb 26, 2001 6:00 pm
775
Ok ppl, I know that you dont know me but Im working on another assembler for VMU and it'll be working together with my pedro's compiler... Wait and you'll...
developer@...
Mar 2, 2001 2:35 am
776
... You probably forgot to set the appropriate filetypes on your webserver. They are For .VMI Files: application/x-dreamcast-vms-info For .VMS Files:...
tyro@...
Mar 3, 2001 12:20 am
777
1-What is .cnop? (pad to an even number of blocks? What is it?) 2-How do I use the LDF e STF instructions? (I read john maushammer's page but I did not...
developer@...
Mar 6, 2001 2:45 am
778
1-What is .cnop? (pad to an even number of blocks? What is it?) 2-How do I use the LDF e STF instructions? (I read john maushammer's page but I did not...
developer@...
Mar 6, 2001 2:48 am
779
... Yep - the .cnop instruction pads out to an even number of blocks. The first argument is the byte to pad it with, and the second argument is the multiple of...
john maushammer
john@...
Mar 6, 2001 7:03 pm
780
Thank you very much!...
developer@...
Mar 6, 2001 10:28 pm
781
I am looking for a copy of the VMU Etch a Sketch program. Can anyone send it to me or stick in the files section of this egroup?...
sonysbad@...
Mar 7, 2001 4:38 am
782
You can download it from my site ( http://vmudev.dcemulation.com/sketch.html ) -- Richard Munn | Programmer | Codemasters Software richardm@... |...
Richard Munn
richard.munn@...
Mar 7, 2001 9:03 am
783
... Well, actually the value of the emitted byte is always zero (ie: a NOP instruction). The first parameter is for emitting an arbitrary number of bytes...
Brian Chapman
bchapman@...
Mar 7, 2001 9:26 pm
784
(Sorry for my poor english:) Well... thanx but I dont think u r right... The first parameter does something like: if (length of all the bin until now)>(1st...
developer@...
Mar 10, 2001 12:05 am
785
... anyone ... My hack ver. has animated icon. http://www.angelfire.com/me3/vmufan...
vmufan@...
Mar 16, 2001 1:11 am
786
I sent my PC a DC save through e-mail. It came over as a .dat file. Does anyone know how to make it back into the correct DC format so I can download again? ...
drea
webmaster@...
Apr 18, 2001 3:28 pm
787
I sent my PC a DC save through e-mail. It came over as a .dat file. Does anyone know how to make it back into the correct DC format so I can download again? ...
webmaster@...
Apr 18, 2001 3:30 pm
788
you should be able to just email it back to the DC and resave it to the VMU or if you want to post it on a webpage for download you'll need to generate VMI &...
sairuk
sairuk@...
Apr 18, 2001 4:44 pm
789
Hi, I'm a newbie in VMU development. hehe. I don't have a DC, but already made the needed connectors, so I can upload with the PC's parallel port. I prolly...
Rafael Vuijk (aka Dar...
darkfader@...
Apr 18, 2001 5:22 pm
790
I don't belive there is. There's prolly not enough of us around to make a channel worthwhile, however, you can find me on IRC every other night or so (kinda...
Brian Chapman
bchapman@...
Apr 18, 2001 11:05 pm
791
... There's been a GBA scene since before the system came out. There were even emulators of the system from before it came out! I dont remember where it is,...
Paul Kratt
sblur@...
Apr 19, 2001 1:21 am
792
Hi, I'm looking to setup a database not unlike Booyaka, as it seems to be one of the only ones, and I would like to allow users to upload both from PC and DC...
Jey Biddulph - Trynam...
j.biddulph@...
Apr 20, 2001 9:52 am
793
... use? Here's what (I guess) you'd need 1) cgi script to handle the upload of .dci files from a PC - this should, ideally save the .dci file, available for...